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229 lines
7.8 KiB
C++
229 lines
7.8 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "EditorDefs.h"
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#include "EditorFileMonitor.h"
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// Editor
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#include "CryEdit.h"
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//////////////////////////////////////////////////////////////////////////
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CEditorFileMonitor::CEditorFileMonitor()
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{
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GetIEditor()->RegisterNotifyListener(this);
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}
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//////////////////////////////////////////////////////////////////////////
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CEditorFileMonitor::~CEditorFileMonitor()
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{
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CFileChangeMonitor::DeleteInstance();
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}
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//////////////////////////////////////////////////////////////////////////
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void CEditorFileMonitor::OnEditorNotifyEvent(EEditorNotifyEvent ev)
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{
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if (ev == eNotify_OnInit)
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{
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// We don't want the file monitor to be enabled while
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// in console mode...
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if (!GetIEditor()->IsInConsolewMode())
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{
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MonitorDirectories();
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}
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CFileChangeMonitor::Instance()->Subscribe(this);
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}
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else if (ev == eNotify_OnQuit)
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{
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CFileChangeMonitor::Instance()->StopMonitor();
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GetIEditor()->UnregisterNotifyListener(this);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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bool CEditorFileMonitor::RegisterListener(IFileChangeListener* pListener, const char* sMonitorItem)
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{
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return RegisterListener(pListener, sMonitorItem, "*");
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}
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//////////////////////////////////////////////////////////////////////////
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static AZStd::string CanonicalizePath(const char* path)
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{
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auto canon = QFileInfo(path).canonicalFilePath();
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return canon.isEmpty() ? AZStd::string(path) : AZStd::string(canon.toUtf8());
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}
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//////////////////////////////////////////////////////////////////////////
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bool CEditorFileMonitor::RegisterListener(IFileChangeListener* pListener, const char* sFolderRelativeToGame, const char* sExtension)
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{
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bool success = true;
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AZStd::string gameFolder = Path::GetEditingGameDataFolder().c_str();
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AZStd::string naivePath;
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CFileChangeMonitor* fileChangeMonitor = CFileChangeMonitor::Instance();
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AZ_Assert(fileChangeMonitor, "CFileChangeMonitor singleton missing.");
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naivePath += gameFolder;
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// Append slash in preparation for appending the second part.
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naivePath = PathUtil::AddSlash(naivePath);
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naivePath += sFolderRelativeToGame;
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AZ::StringFunc::Replace(naivePath, '/', '\\');
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// Remove the final slash if the given item is a folder so the file change monitor correctly picks up on it.
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naivePath = PathUtil::RemoveSlash(naivePath);
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AZStd::string canonicalizedPath = CanonicalizePath(naivePath.c_str());
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if (fileChangeMonitor->IsDirectory(canonicalizedPath.c_str()) || fileChangeMonitor->IsFile(canonicalizedPath.c_str()))
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{
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if (fileChangeMonitor->MonitorItem(canonicalizedPath.c_str()))
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{
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m_vecFileChangeCallbacks.push_back(SFileChangeCallback(pListener, sFolderRelativeToGame, sExtension));
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}
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else
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{
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CryLogAlways("File Monitor: [%s] not found outside of PAK files. Monitoring disabled for this item", sFolderRelativeToGame);
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success = false;
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}
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}
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return success;
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}
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bool CEditorFileMonitor::UnregisterListener(IFileChangeListener* pListener)
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{
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bool bRet = false;
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// Note that we remove the listener, but we don't currently remove the monitored item
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// from the file monitor. This is fine, but inefficient
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std::vector<SFileChangeCallback>::iterator iter = m_vecFileChangeCallbacks.begin();
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while (iter != m_vecFileChangeCallbacks.end())
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{
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if (iter->pListener == pListener)
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{
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iter = m_vecFileChangeCallbacks.erase(iter);
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bRet = true;
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}
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else
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{
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iter++;
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}
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}
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return bRet;
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}
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//////////////////////////////////////////////////////////////////////////
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void CEditorFileMonitor::MonitorDirectories()
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{
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QString primaryCD = Path::AddPathSlash(QString(GetIEditor()->GetPrimaryCDFolder()));
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// NOTE: Instead of monitoring each sub-directory we monitor the whole root
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// folder. This is needed since if the sub-directory does not exist when
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// we register it it will never get monitored properly.
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CFileChangeMonitor::Instance()->MonitorItem(QStringLiteral("%1/%2/").arg(primaryCD).arg(QString::fromLatin1(Path::GetEditingGameDataFolder().c_str())));
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// Add editor directory for scripts
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CFileChangeMonitor::Instance()->MonitorItem(QStringLiteral("%1/Editor/").arg(primaryCD));
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}
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QString RemoveGameName(const QString &filename)
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{
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// Remove first part of path. File coming in has the game name included
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// eg (AutomatedTesting/Animations/Chicken/anim_chicken_flapping.i_caf)->(Animations/Chicken/anim_chicken_flapping.i_caf)
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int indexOfFirstSlash = filename.indexOf('/');
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int indexOfFirstBackSlash = filename.indexOf('\\');
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if (indexOfFirstSlash >= 0)
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{
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if (indexOfFirstBackSlash >= 0 && indexOfFirstBackSlash < indexOfFirstSlash)
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{
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indexOfFirstSlash = indexOfFirstBackSlash;
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}
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}
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else
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{
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indexOfFirstSlash = indexOfFirstBackSlash;
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}
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return filename.mid(indexOfFirstSlash + 1);
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}
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///////////////////////////////////////////////////////////////////////////
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// Called when file monitor message is received
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void CEditorFileMonitor::OnFileMonitorChange(const SFileChangeInfo& rChange)
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{
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CCryEditApp* app = CCryEditApp::instance();
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if (app == nullptr || app->IsExiting())
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{
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return;
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}
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// skip folders!
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if (QFileInfo(rChange.filename).isDir())
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{
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return;
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}
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// Process updated file.
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// Make file relative to PrimaryCD folder.
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QString filename = rChange.filename;
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// Remove game directory if present in path.
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const QString rootPath =
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QDir::fromNativeSeparators(QString::fromLatin1(Path::GetEditingRootFolder().c_str()));
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if (filename.startsWith(rootPath, Qt::CaseInsensitive))
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{
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filename = filename.right(filename.length() - rootPath.length());
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}
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// Make sure there is no leading slash
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if (!filename.isEmpty() && (filename[0] == '\\' || filename[0] == '/'))
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{
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filename = filename.mid(1);
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}
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if (!filename.isEmpty())
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{
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//remove game name. Make it relative to the game folder
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const QString filenameRelGame = RemoveGameName(filename);
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const int extIndex = filename.lastIndexOf('.');
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const QString ext = filename.right(filename.length() - 1 - extIndex);
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// Check for File Monitor callback
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std::vector<SFileChangeCallback>::iterator iter;
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for (iter = m_vecFileChangeCallbacks.begin(); iter != m_vecFileChangeCallbacks.end(); ++iter)
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{
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SFileChangeCallback& sCallback = *iter;
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// We compare against length of callback string, so we get directory matches as well as full filenames
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if (sCallback.pListener)
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{
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if (sCallback.extension == "*" || ext.compare(sCallback.extension, Qt::CaseInsensitive) == 0)
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{
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if (filenameRelGame.compare(sCallback.item, Qt::CaseInsensitive) == 0)
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{
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sCallback.pListener->OnFileChange(qPrintable(filenameRelGame), IFileChangeListener::EChangeType(rChange.changeType));
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}
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else if (filename.compare(sCallback.item, Qt::CaseInsensitive) == 0)
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{
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sCallback.pListener->OnFileChange(qPrintable(filename), IFileChangeListener::EChangeType(rChange.changeType));
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}
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}
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}
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}
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// Set this flag to make sure that the viewport will update at least once,
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// so that the changes will be shown, even if the app does not have focus.
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CCryEditApp::instance()->ForceNextIdleProcessing();
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}
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}
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