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o3de/Code/Sandbox/Editor/Util/RefCountBase.h

60 lines
1.5 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Reference counted base object.
#ifndef CRYINCLUDE_EDITOR_UTIL_REFCOUNTBASE_H
#define CRYINCLUDE_EDITOR_UTIL_REFCOUNTBASE_H
#pragma once
#include <Include/EditorCoreAPI.h>
//! Derive from this class to get reference counting in your class.
class EDITOR_CORE_API CRefCountBase
{
public:
CRefCountBase() {}
//! Add a new reference to this object.
int AddRef()
{
m_nRefCount++;
return m_nRefCount;
}
//! Release reference to this object.
//! When the reference count reaches zero, the object is deleted.
int Release()
{
int refs = --m_nRefCount;
if (m_nRefCount == 0)
{
delete this;
}
else if (m_nRefCount < 0)
{
CryFatalError("Negative ref count");
}
return refs;
}
protected:
virtual ~CRefCountBase() {}
private:
int m_nRefCount = 0;
};
#endif // CRYINCLUDE_EDITOR_UTIL_REFCOUNTBASE_H