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o3de/Code/Sandbox/Editor/Util/DynamicArray2D.h

44 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
// Description : Interface of the class CDynamicArray.
#ifndef CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H
#define CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H
#pragma once
class CDynamicArray2D
{
public:
// constructor
CDynamicArray2D(unsigned int iDimension1, unsigned int iDimension2);
// destructor
virtual ~CDynamicArray2D();
//
void ScaleImage(CDynamicArray2D* pDestination);
//
void GetMemoryUsage(ICrySizer* pSizer);
float** m_Array; //
private:
unsigned int m_Dimension1; //
unsigned int m_Dimension2; //
};
#endif // CRYINCLUDE_EDITOR_UTIL_DYNAMICARRAY2D_H