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o3de/Code/Sandbox/Editor/Objects/ObjectManagerEventBus.h

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#ifndef CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_BUS_H
#define CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_BUS_H
#pragma once
#include <AzCore/EBus/EBus.h>
//////////////////////////////////////////////////////////////////////////
// EBus to handle object manager events
//////////////////////////////////////////////////////////////////////////
namespace AZ
{
class ObjectManagerEvents
: public AZ::EBusTraits
{
public:
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple;
virtual ~ObjectManagerEvents() = default;
virtual void OnExportingStarting() {}
virtual void OnExportingFinished() {}
};
using ObjectManagerEventBus = AZ::EBus<ObjectManagerEvents>;
}
#endif // CRYINCLUDE_EDITOR_OBJECTS_OBJECTMANAGER_BUS_H