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o3de/Code/Sandbox/Editor/Objects/GizmoManager.h

47 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
// Original file Copyright Crytek GMBH or its affiliates, used under license.
#ifndef CRYINCLUDE_EDITOR_OBJECTS_GIZMOMANAGER_H
#define CRYINCLUDE_EDITOR_OBJECTS_GIZMOMANAGER_H
#pragma once
#include "IGizmoManager.h"
typedef _smart_ptr<CGizmo> CGizmoPtr;
/** GizmoManager manages set of currently active Gizmo objects.
*/
class CGizmoManager
: public IGizmoManager
{
public:
void AddGizmo(CGizmo* gizmo);
void RemoveGizmo(CGizmo* gizmo);
int GetGizmoCount() const override;
CGizmo* GetGizmoByIndex(int nIndex) const override;
void Display(DisplayContext& dc);
bool HitTest(HitContext& hc);
void DeleteAllTransformManipulators();
private:
typedef std::set<CGizmoPtr> Gizmos;
Gizmos m_gizmos;
};
#endif // CRYINCLUDE_EDITOR_OBJECTS_GIZMOMANAGER_H