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o3de/Code/Sandbox/Editor/Commands/CommandManagerBus.h

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
class CommandManagerRequests : public AZ::EBusTraits
{
public:
struct CommandDetails
{
AZStd::string m_name;
AZStd::vector<AZStd::string> m_arguments;
};
virtual AZStd::vector<AZStd::string> GetCommands() const = 0;
virtual void ExecuteCommand(const AZStd::string& commandLine) {}
virtual void GetCommandDetails(AZStd::string commandName, CommandDetails& outArguments) const = 0;
};
using CommandManagerRequestBus = AZ::EBus<CommandManagerRequests>;