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38 lines
1.3 KiB
C++
38 lines
1.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "EditorDefs.h"
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#include "AnimationBipedBoneNames.h"
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namespace EditorAnimationBones
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{
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namespace Biped
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{
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const char* Pelvis = "Bip01 Pelvis";
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const char* Head = "Bip01 Head";
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const char* Weapon = "weapon_bone";
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const char* LeftEye = "eye_bone_left";
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const char* RightEye = "eye_bone_right";
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const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" };
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const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" };
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const char* LeftHeel = "Bip01 L Heel";
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const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" };
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const char* RightHeel = "Bip01 R Heel";
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const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" };
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}
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}
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