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o3de/Code/Sandbox/Editor/Animation/AnimationBipedBoneNames.cpp

38 lines
1.3 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "EditorDefs.h"
#include "AnimationBipedBoneNames.h"
namespace EditorAnimationBones
{
namespace Biped
{
const char* Pelvis = "Bip01 Pelvis";
const char* Head = "Bip01 Head";
const char* Weapon = "weapon_bone";
const char* LeftEye = "eye_bone_left";
const char* RightEye = "eye_bone_right";
const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" };
const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" };
const char* LeftHeel = "Bip01 L Heel";
const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" };
const char* RightHeel = "Bip01 R Heel";
const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" };
}
}