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o3de/Gems/StartingPointCamera/Code/Source/CameraTargetAcquirers/AcquireByEntityId.cpp
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Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "AcquireByEntityId.h"
#include <AzCore/EBus/EBus.h>
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Math/Transform.h>
#include <StartingPointCamera/StartingPointCameraConstants.h>
namespace Camera
{
void AcquireByEntityId::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
// Deprecating the CameraTargetComponent. This acquire behavior makes it obsolete
serializeContext->ClassDeprecate("CameraTargetComponent", "{0D6A6574-4B79-4907-8529-EB61F343D957}");
serializeContext->Class<AcquireByEntityId>()
->Version(1)
->Field("Entity Target", &AcquireByEntityId::m_target)
->Field("Use Target Rotation", &AcquireByEntityId::m_shouldUseTargetRotation)
->Field("Use Target Position", &AcquireByEntityId::m_shouldUseTargetPosition);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<AcquireByEntityId>("AcquireByEntityId", "Acquires a target by entity ref")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(AZ::Edit::UIHandlers::Default, &AcquireByEntityId::m_target, "Entity target", "Specify an entity to target")
->DataElement(AZ::Edit::UIHandlers::Default, &AcquireByEntityId::m_shouldUseTargetRotation, "Use target rotation", "Set to false to not have the camera orient itself with the target")
->DataElement(AZ::Edit::UIHandlers::Default, &AcquireByEntityId::m_shouldUseTargetPosition, "Use target position", "Set to false to not have the camera position itself with the target");
}
}
}
bool AcquireByEntityId::AcquireTarget(AZ::Transform& outTransformInformation)
{
if (m_target.IsValid())
{
AZ::Transform targetsTransform = AZ::Transform::Identity();
AZ::TransformBus::EventResult(targetsTransform, m_target, &AZ::TransformInterface::GetWorldTM);
if (m_shouldUseTargetPosition)
{
outTransformInformation.SetTranslation(targetsTransform.GetTranslation());
}
if (m_shouldUseTargetRotation)
{
const AZ::Vector3 translation = outTransformInformation.GetTranslation();
outTransformInformation = targetsTransform;
outTransformInformation.SetTranslation(translation);
}
return true;
}
return false;
}
} // namespace Camera