Files
o3de/Gems/StartingPointCamera/Code/Source/CameraLookAtBehaviors/SlideAlongAxisBasedOnAngle.cpp
T
Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "SlideAlongAxisBasedOnAngle.h"
#include "StartingPointCamera/StartingPointCameraUtilities.h"
#include <AzCore/Math/Quaternion.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Math/Transform.h>
namespace Camera
{
void SlideAlongAxisBasedOnAngle::Reflect(AZ::ReflectContext* reflection)
{
AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(reflection);
if (serializeContext)
{
serializeContext->Class<SlideAlongAxisBasedOnAngle>()
->Version(1)
->Field("Axis to slide along", &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong)
->Field("Angle Type", &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor)
->Field("Vector Component To Ignore", &SlideAlongAxisBasedOnAngle::m_vectorComponentToIgnore)
->Field("Max Positive Slide Distance", &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance)
->Field("Max Negative Slide Distance", &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance);
AZ::EditContext* editContext = serializeContext->GetEditContext();
if (editContext)
{
editContext->Class<SlideAlongAxisBasedOnAngle>("SlideAlongAxisBasedOnAngle", "Slide 0..SlideDistance along Axis based on Angle Type. Maps from 90..-90 degrees")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_axisToSlideAlong, "Axis to slide along", "The Axis to slide along")
->EnumAttribute(RelativeAxisType::ForwardBackward, "Forwards and Backwards")
->EnumAttribute(RelativeAxisType::LeftRight, "Right and Left")
->EnumAttribute(RelativeAxisType::UpDown, "Up and Down")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_angleTypeToChangeFor, "Angle Type", "The angle type to base the slide off of")
->EnumAttribute(EulerAngleType::Pitch, "Pitch")
->EnumAttribute(EulerAngleType::Roll, "Roll")
->EnumAttribute(EulerAngleType::Yaw, "Yaw")
->DataElement(AZ::Edit::UIHandlers::ComboBox, &SlideAlongAxisBasedOnAngle::m_vectorComponentToIgnore, "Vector Component To Ignore", "The Vector Component To Ignore")
->EnumAttribute(VectorComponentType::None, "None")
->EnumAttribute(VectorComponentType::X_Component, "X")
->EnumAttribute(VectorComponentType::Y_Component, "Y")
->EnumAttribute(VectorComponentType::Z_Component, "Z")
->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumPositiveSlideDistance, "Max Positive Slide Distance", "The maximum distance to slide in the positive")
->Attribute(AZ::Edit::Attributes::Suffix, "m")
->DataElement(0, &SlideAlongAxisBasedOnAngle::m_maximumNegativeSlideDistance, "Max Negative Slide Distance", "The maximum distance to slide in the negative")
->Attribute(AZ::Edit::Attributes::Suffix, "m");
}
}
}
void SlideAlongAxisBasedOnAngle::AdjustLookAtTarget([[maybe_unused]] float deltaTime, [[maybe_unused]] const AZ::Transform& targetTransform, AZ::Transform& outLookAtTargetTransform)
{
float angle = GetEulerAngleFromTransform(outLookAtTargetTransform, m_angleTypeToChangeFor);
float currentPositionOnRange = -angle / AZ::Constants::HalfPi;
float slideScale = currentPositionOnRange > 0.0f ? m_maximumPositiveSlideDistance : m_maximumNegativeSlideDistance;
AZ::Vector3 basis = outLookAtTargetTransform.GetBasis(m_axisToSlideAlong);
MaskComponentFromNormalizedVector(basis, m_vectorComponentToIgnore);
outLookAtTargetTransform.SetTranslation(outLookAtTargetTransform.GetTranslation() + basis * currentPositionOnRange * slideScale);
}
}