da474357f3
* Some var cleanup so it shows better-organized in cmake-gui. Some vars were also not following the namign convention we are using Removed some unnecessary messaging Fixed a TIF bug where it would report the wrong test in a message, fixed a message that was being triggered Changed TIF to be enabled just by the binary so running the ci_build scripts locally doesnt trigger TIF messaging Removed `LY_ENABLE_MULTIPLAYER_COMPRESSION`, it was not being used Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * handling case where a parameter can be empty Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> * needs to be var name, not contents Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>
64 lines
1.9 KiB
CMake
64 lines
1.9 KiB
CMake
#
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# Copyright (c) Contributors to the Open 3D Engine Project.
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# For complete copyright and license terms please see the LICENSE at the root of this distribution.
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#
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# SPDX-License-Identifier: Apache-2.0 OR MIT
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#
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#
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ly_add_target(
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NAME MultiplayerCompression.Static STATIC
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NAMESPACE Gem
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FILES_CMAKE
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multiplayercompression_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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BUILD_DEPENDENCIES
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PUBLIC
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3rdParty::lz4
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AZ::AzNetworking
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AZ::AzCore
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)
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ly_add_target(
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NAME MultiplayerCompression ${PAL_TRAIT_MONOLITHIC_DRIVEN_MODULE_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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multiplayercompression_shared_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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BUILD_DEPENDENCIES
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PRIVATE
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Gem::MultiplayerCompression.Static
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)
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# use the MultiplayerCompression module everywhere except builders:
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ly_create_alias(NAME MultiplayerCompression.Clients NAMESPACE Gem TARGETS Gem::MultiplayerCompression)
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ly_create_alias(NAME MultiplayerCompression.Tools NAMESPACE Gem TARGETS Gem::MultiplayerCompression)
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ly_create_alias(NAME MultiplayerCompression.Servers NAMESPACE Gem TARGETS Gem::MultiplayerCompression)
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################################################################################
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# Tests
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################################################################################
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if(PAL_TRAIT_BUILD_TESTS_SUPPORTED)
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ly_add_target(
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NAME MultiplayerCompression.Tests ${PAL_TRAIT_TEST_TARGET_TYPE}
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NAMESPACE Gem
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FILES_CMAKE
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multiplayercompression_tests_files.cmake
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INCLUDE_DIRECTORIES
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PRIVATE
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Source
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Tests
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BUILD_DEPENDENCIES
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PRIVATE
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AZ::AzTest
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Gem::MultiplayerCompression.Static
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)
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ly_add_googletest(
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NAME Gem::MultiplayerCompression.Tests
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)
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endif()
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