1f9b284de2
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com> # Conflicts: # Code/Editor/Plugins/ComponentEntityEditorPlugin/ComponentEntityEditorPlugin_precompiled.h # Code/Editor/Plugins/EditorCommon/EditorCommon_precompiled.h # Code/Editor/Plugins/EditorCommon/stdafx.cpp # Code/Editor/Plugins/FFMPEGPlugin/FFMPEGPlugin_precompiled.h # Code/Editor/Plugins/PerforcePlugin/PerforcePlugin_precompiled.h # Code/Editor/Plugins/ProjectSettingsTool/ProjectSettingsTool_precompiled.h # Code/Framework/AzToolsFramework/AzToolsFramework/AzToolsFramework_precompiled.h # Code/Tools/AssetProcessor/native/precompiled.h # Code/Tools/Standalone/StandaloneTools_precompiled.h # Gems/AssetMemoryAnalyzer/Code/Source/AssetMemoryAnalyzer_precompiled.h # Gems/Atom/Asset/ImageProcessingAtom/Code/Source/ImageProcessing_precompiled.h # Gems/Atom/RHI/DX12/Code/Source/RHI/Atom_RHI_DX12_precompiled.h # Gems/Atom/RHI/Metal/Code/Include/Platform/Mac/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Include/Platform/iOS/Atom_RHI_Metal_precompiled_Platform.h # Gems/Atom/RHI/Metal/Code/Source/Atom_RHI_Metal_precompiled.h # Gems/Atom/RHI/Metal/Code/atom_rhi_metal_common_files.cmake # Gems/Atom/RHI/Null/Code/Source/Atom_RHI_Null_precompiled.h # Gems/Atom/RHI/Null/Code/atom_rhi_null_common_files.cmake # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Android/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Linux/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Mac/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Include/Platform/Windows/Atom_RHI_Vulkan_precompiled_Platform.h # Gems/Atom/RHI/Vulkan/Code/Source/Atom_RHI_Vulkan_precompiled.h # Gems/Atom/RHI/Vulkan/Code/Source/RHI/SwapChain.cpp # Gems/Atom/RHI/Vulkan/Code/atom_rhi_vulkan_common_files.cmake # Gems/AtomLyIntegration/AtomFont/Code/Include/AtomLyIntegration/AtomFont/AtomFont_precompiled.h # Gems/Blast/Code/Source/StdAfx.cpp # Gems/Camera/Code/Source/Camera_precompiled.h # Gems/EMotionFX/Code/Source/EMotionFX_precompiled.h # Gems/FastNoise/Code/Source/FastNoise_precompiled.h # Gems/Gestures/Code/Source/Gestures_precompiled.h # Gems/GradientSignal/Code/Source/GradientSignal_precompiled.h # Gems/GraphCanvas/Code/precompiled.h # Gems/ImGui/Code/Source/ImGui_precompiled.h # Gems/InAppPurchases/Code/Source/InAppPurchases_precompiled.h # Gems/LmbrCentral/Code/Source/LmbrCentral_precompiled.h # Gems/LmbrCentral/Code/Tests/ShapeGeometryUtilTest.cpp # Gems/LyShine/Code/Editor/UiCanvasEditor_precompiled.h # Gems/LyShine/Code/Source/Animation/LyShine_precompiled.h # Gems/LyShine/Code/Source/LyShine_precompiled.h # Gems/LyShineExamples/Code/Source/LyShineExamples_precompiled.h # Gems/Maestro/Code/Source/Cinematics/Maestro_precompiled.h # Gems/Maestro/Code/Source/Maestro_precompiled.h # Gems/MessagePopup/Code/Source/MessagePopup_precompiled.h # Gems/Metastream/Code/Source/Metastream_precompiled.h # Gems/Microphone/Code/Source/Microphone_precompiled.h # Gems/Multiplayer/Code/Source/Multiplayer_precompiled.h # Gems/PhysX/Code/NumericalMethods/Source/NumericalMethods_precompiled.h # Gems/PhysX/Code/Source/PhysXUnsupported_precompiled.h # Gems/PhysX/Code/Source/PhysX_precompiled.h # Gems/PhysX/Code/physx_unsupported_files.cmake # Gems/PhysXDebug/Code/Source/PhysXDebugUnsupported_precompiled.h # Gems/PhysXDebug/Code/Source/PhysXDebug_precompiled.h # Gems/ScriptCanvas/Code/Editor/precompiled.h # Gems/ScriptCanvas/Code/Source/precompiled.h # Gems/ScriptCanvasDeveloper/Code/Source/precompiled.h # Gems/ScriptCanvasPhysics/Code/Source/ScriptCanvasPhysics_precompiled.h # Gems/ScriptEvents/Code/Source/precompiled.h # Gems/ScriptEvents/Code/Tests/Editor/EditorTests.cpp # Gems/ScriptedEntityTweener/Code/Source/ScriptedEntityTweener_precompiled.h # Gems/SliceFavorites/Code/Source/SliceFavorites_precompiled.h # Gems/StartingPointCamera/Code/Source/StartingPointCamera_precompiled.h # Gems/StartingPointInput/Code/Source/StartingPointInput_precompiled.h # Gems/StartingPointMovement/Code/Source/StartingPointMovement_precompiled.h # Gems/SurfaceData/Code/Source/SurfaceData_precompiled.h # Gems/TextureAtlas/Code/Source/TextureAtlas_precompiled.h # Gems/TickBusOrderViewer/Code/Source/TickBusOrderViewer_precompiled.h # Gems/Twitch/Code/Source/Twitch_precompiled.h # Gems/VirtualGamepad/Code/Source/VirtualGamepad_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBoxUnsupported_precompiled.h # Gems/WhiteBox/Code/Source/WhiteBox_precompiled.h
186 lines
8.3 KiB
C++
186 lines
8.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "Tests/GradientSignalTestMocks.h"
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#include <GradientSignal/Editor/EditorGradientPreviewRenderer.h>
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#include <AzTest/AzTest.h>
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#include <AzCore/Memory/Memory.h>
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#include <AzCore/Memory/PoolAllocator.h>
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#include <AzCore/Jobs/Job.h>
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#include <AzCore/Jobs/JobManager.h>
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#include <AzCore/Math/Aabb.h>
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namespace UnitTest
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{
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struct EditorGradientSignalPreviewTestsFixture
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: public GradientSignalTest
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{
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protected:
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AZ::JobManager* m_jobManager = nullptr;
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AZ::JobContext* m_jobContext = nullptr;
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void SetUp() override
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{
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GradientSignalTest::SetUp();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
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// Set up job manager with two threads so that we can run and test the preview job logic.
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AZ::JobManagerDesc desc;
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AZ::JobManagerThreadDesc threadDesc;
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desc.m_workerThreads.push_back(threadDesc);
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desc.m_workerThreads.push_back(threadDesc);
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m_jobManager = aznew AZ::JobManager(desc);
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m_jobContext = aznew AZ::JobContext(*m_jobManager);
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AZ::JobContext::SetGlobalContext(m_jobContext);
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}
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void TearDown() override
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{
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AZ::JobContext::SetGlobalContext(nullptr);
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delete m_jobContext;
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delete m_jobManager;
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
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GradientSignalTest::TearDown();
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}
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void TestPreviewImage(int imageBounds, const AZStd::vector<AZ::Vector3>& interlaceOrder)
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{
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// NOTE: We currently only test square images. If we want to test rectangular ones, we'd need to copy the
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// centering logic from the EditorGradientPreviewRenderer to validate that the gradient values are ending up
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// in the right pixels. It seems a bit redundant, so the tests are currently constrained to squares.
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int imageBoundsX = imageBounds;
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int imageBoundsY = imageBounds;
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// Create a mock gradient entity and a mock entity that owns the preview widget
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auto entityMock = CreateEntity();
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auto previewOwnerEntityMock = CreateEntity();
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// Set up preview bounds. We set them to match up 1:1 with the size of our generated mock gradient data
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// so that we can easily validate that the output preview pixels exactly match the input mock data, and
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// we can easily validate the order in which the gradient values were requested to test the interlacing
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// functionality.
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bool constrainToShape = false;
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AZ::Aabb previewBounds = AZ::Aabb::CreateFromMinMax(AZ::Vector3(0.0f), AZ::Vector3(aznumeric_cast<float>(imageBoundsX), aznumeric_cast<float>(imageBoundsY), 0.0f));
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// Fill in our mock gradient data with values that go from 0.0f in the upper left corner down to 1.0f in the bottom right.
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AZStd::vector<float> inputData(imageBoundsX * imageBoundsY);
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for (int y = 0; y < imageBoundsY; y++)
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{
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for (int x = 0; x < imageBoundsX; x++)
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{
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inputData.push_back(static_cast<float>(x * y) / static_cast<float>((imageBoundsY - 1) * (imageBoundsX - 1)));
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}
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}
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// Set up a gradient sampler that points to our mock entities and listens to the correct gradient EBuses
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GradientSignal::GradientSampler sampler;
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sampler.m_gradientId = entityMock->GetId();
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sampler.m_ownerEntityId = previewOwnerEntityMock->GetId();
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UnitTest::MockGradientArrayRequestsBus mockGradientRequestsBus(entityMock->GetId(), inputData, imageBoundsX);
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UnitTest::MockGradientPreviewContextRequestBus mockGradientPreviewContextRequestBus(previewOwnerEntityMock->GetId(), previewBounds, constrainToShape);
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// Create an empty output preview image, with bounds set to 1:1 match with our mock gradient data.
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QImage previewImage;
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QSize imageDimensions(imageBoundsX, imageBoundsY);
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// Run the gradient preview job and wait for it to finish.
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auto updateJob = aznew GradientSignal::EditorGradientPreviewUpdateJob();
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updateJob->RefreshPreview(sampler, nullptr, imageDimensions, &previewImage);
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updateJob->Wait();
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// Verify that we got the exact image format and size that we expected.
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EXPECT_EQ(previewImage.format(), QImage::Format_Grayscale8);
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ASSERT_EQ(previewImage.size(), imageDimensions);
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// Run through the image and verify that every pixel has the value that we expected.
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AZ::u8* buffer = static_cast<AZ::u8*>(previewImage.bits());
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const uint64_t imageBytesPerLine = previewImage.bytesPerLine();
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for (int y = 0; y < imageBoundsY; y++)
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{
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for (int x = 0; x < imageBoundsX; x++)
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{
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EXPECT_EQ(buffer[(y * imageBytesPerLine) + x], static_cast<AZ::u8>(inputData[(y * imageBoundsX) + x] * 255));
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}
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}
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// Verify that we requested the exact number of pixels in our image, no more, no less.
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EXPECT_EQ(mockGradientRequestsBus.m_positionsRequested.size(), (imageBoundsX * imageBoundsY));
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// Check to see if the values requested from the gradient were accessed in the exact interlaced order
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// that we expect. This is an optional check, so only perform it if we passed in the expected order.
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if (!interlaceOrder.empty())
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{
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ASSERT_EQ(interlaceOrder.size(), mockGradientRequestsBus.m_positionsRequested.size());
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for (int y = 0; y < imageBoundsY; y++)
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{
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for (int x = 0; x < imageBoundsX; x++)
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{
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// Verify X matches up
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EXPECT_EQ(interlaceOrder[(y*imageBoundsX) + x].GetX(), mockGradientRequestsBus.m_positionsRequested[(y * imageBoundsX) + x].GetX());
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// Y should be requested exactly flipped from what we would expect, since images are rendered upside-down relative to world space.
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EXPECT_EQ((imageBoundsY - 1.0f) - interlaceOrder[(y * imageBoundsX) + x].GetY(), mockGradientRequestsBus.m_positionsRequested[(y * imageBoundsX) + x].GetY());
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}
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}
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}
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delete updateJob;
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}
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};
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TEST_F(EditorGradientSignalPreviewTestsFixture, GradientPreviewImage_2x2_BasicFunctionality)
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{
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AZStd::vector<AZ::Vector3> interlaceOrder {
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AZ::Vector3(0.0f, 0.0f, 0.0f),
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AZ::Vector3(1.0f, 0.0f, 0.0f),
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AZ::Vector3(0.0f, 1.0f, 0.0f),
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AZ::Vector3(1.0f, 1.0f, 0.0f),
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};
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TestPreviewImage(2, interlaceOrder);
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}
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TEST_F(EditorGradientSignalPreviewTestsFixture, GradientPreviewImage_4x4_BasicFunctionality)
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{
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AZStd::vector<AZ::Vector3> interlaceOrder{
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AZ::Vector3(0.0f, 0.0f, 0.0f),
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AZ::Vector3(2.0f, 0.0f, 0.0f),
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AZ::Vector3(0.0f, 2.0f, 0.0f),
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AZ::Vector3(2.0f, 2.0f, 0.0f),
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AZ::Vector3(1.0f, 0.0f, 0.0f),
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AZ::Vector3(3.0f, 0.0f, 0.0f),
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AZ::Vector3(1.0f, 2.0f, 0.0f),
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AZ::Vector3(3.0f, 2.0f, 0.0f),
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AZ::Vector3(0.0f, 1.0f, 0.0f),
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AZ::Vector3(1.0f, 1.0f, 0.0f),
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AZ::Vector3(2.0f, 1.0f, 0.0f),
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AZ::Vector3(3.0f, 1.0f, 0.0f),
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AZ::Vector3(0.0f, 3.0f, 0.0f),
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AZ::Vector3(1.0f, 3.0f, 0.0f),
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AZ::Vector3(2.0f, 3.0f, 0.0f),
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AZ::Vector3(3.0f, 3.0f, 0.0f),
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};
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TestPreviewImage(4, interlaceOrder);
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}
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TEST_F(EditorGradientSignalPreviewTestsFixture, GradientPreviewImage_1100x1100_LargeImage)
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{
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// NOTE: we leave the interlaceOrder vector empty to skip validating the interlace pattern.
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// It's too complicated to fill in programatically, and too large to write out manually.
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AZStd::vector<AZ::Vector3> interlaceOrder;
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TestPreviewImage(1100, interlaceOrder);
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}
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}
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AZ_UNIT_TEST_HOOK(DEFAULT_UNIT_TEST_ENV);
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