Files
o3de/Gems/AssetValidation/Code/Source/AssetSeedUtil.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

40 lines
1.6 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/IO/FileIO.h>
#include <AzCore/Module/DynamicModuleHandle.h>
#include <AzCore/Module/ModuleManager.h>
#include <AzCore/Outcome/Outcome.h>
#include <AzCore/std/string/string.h>
#include <AzCore/StringFunc/StringFunc.h>
#include <AzFramework/Application/Application.h>
#include <AzFramework/FileFunc/FileFunc.h>
#include <AzFramework/Gem/GemInfo.h>
#include <AzFramework/Platform/PlatformDefaults.h>
namespace AssetValidation::AssetSeed
{
constexpr char SeedFileExtension[] = "seed";
constexpr char PlatformsDirectoryName[] = "Platforms";
constexpr char GemsDirectoryName[] = "Gems";
constexpr char GemsSeedFileName[] = "seedList";
constexpr char EngineSeedFileName[] = "SeedAssetList";
constexpr auto EngineDirectoryName = AZ::IO::FixedMaxPath("Assets") / "Engine";
void AddPlatformSeeds(const AZStd::string& rootFolder, AZStd::vector<AZStd::string>& defaultSeedLists, AzFramework::PlatformFlags platformFlags);
void AddPlatformsDirectorySeeds(const AZStd::string& rootFolder, AZStd::vector<AZStd::string>& defaultSeedLists, AzFramework::PlatformFlags platformFlags);
AZStd::vector<AZStd::string> GetGemSeedListFiles(const AZStd::vector<AzFramework::GemInfo>& gemInfoList, AzFramework::PlatformFlags platformFlags);
AZStd::vector<AZStd::string> GetDefaultSeedListFiles(const AZStd::vector<AzFramework::GemInfo>& gemInfoList, AzFramework::PlatformFlags platformFlag);
}