You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
76 lines
2.9 KiB
C++
76 lines
2.9 KiB
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include <AzCore/Asset/AssetManager.h>
|
|
#include <AzCore/Asset/AssetTypeInfoBus.h>
|
|
|
|
namespace AZ
|
|
{
|
|
class SerializeContext;
|
|
}
|
|
|
|
namespace ScriptCanvas
|
|
{
|
|
/**
|
|
* Manages Script Canvas graph assets.
|
|
*/
|
|
class SubgraphInterfaceAssetHandler
|
|
: public AZ::Data::AssetHandler
|
|
, protected AZ::AssetTypeInfoBus::MultiHandler
|
|
{
|
|
public:
|
|
AZ_CLASS_ALLOCATOR(SubgraphInterfaceAssetHandler, AZ::SystemAllocator, 0);
|
|
AZ_RTTI(SubgraphInterfaceAssetHandler, "{560A330A-2905-4A43-952D-70E21F8CE16C}", AZ::Data::AssetHandler);
|
|
|
|
SubgraphInterfaceAssetHandler(AZ::SerializeContext* context = nullptr);
|
|
~SubgraphInterfaceAssetHandler() override;
|
|
|
|
// AZ::AssetTypeInfoBus
|
|
AZ::Data::AssetType GetAssetType() const override;
|
|
const char* GetAssetTypeDisplayName() const override;
|
|
|
|
const char* GetGroup() const override;
|
|
const char* GetBrowserIcon() const override;
|
|
AZ::Uuid GetComponentTypeId() const override;
|
|
|
|
void GetAssetTypeExtensions(AZStd::vector<AZStd::string>& extensions) override;
|
|
|
|
bool CanCreateComponent(const AZ::Data::AssetId& /*assetId*/) const override;
|
|
////
|
|
|
|
// Called by the asset database to create a new asset. No loading should during this call
|
|
AZ::Data::AssetPtr CreateAsset(const AZ::Data::AssetId& id, const AZ::Data::AssetType& type) override;
|
|
|
|
// Called by the asset database to perform actual asset load.
|
|
AZ::Data::AssetHandler::LoadResult LoadAssetData(
|
|
const AZ::Data::Asset<AZ::Data::AssetData>& asset,
|
|
AZStd::shared_ptr<AZ::Data::AssetDataStream> stream,
|
|
const AZ::Data::AssetFilterCB& assetLoadFilterCB) override;
|
|
|
|
// Called by the asset database to perform actual asset save. Returns true if successful otherwise false (default - as we don't require support save).
|
|
bool SaveAssetData(const AZ::Data::Asset<AZ::Data::AssetData>& asset, AZ::IO::GenericStream* stream) override;
|
|
|
|
// Called by the asset database when an asset should be deleted.
|
|
void DestroyAsset(AZ::Data::AssetPtr ptr) override;
|
|
|
|
// Called by asset database on registration.
|
|
void GetHandledAssetTypes(AZStd::vector<AZ::Data::AssetType>& assetTypes) override;
|
|
|
|
AZ::SerializeContext* GetSerializeContext() const;
|
|
void SetSerializeContext(AZ::SerializeContext* context);
|
|
|
|
protected:
|
|
// Workaround for VS2013 - Delete the copy constructor and make it private
|
|
// https://connect.microsoft.com/VisualStudio/feedback/details/800328/std-is-copy-constructible-is-broken
|
|
SubgraphInterfaceAssetHandler(const SubgraphInterfaceAssetHandler&) = delete;
|
|
|
|
AZ::SerializeContext* m_serializeContext;
|
|
};
|
|
}
|