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o3de/Gems/ScriptCanvas/Code/Editor/ScriptCanvasEditorGem.cpp

153 lines
7.4 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "precompiled.h"
#if defined (SCRIPTCANVAS_EDITOR)
#include <ScriptCanvasGem.h>
#include <AzCore/Component/Entity.h>
#include <AzCore/Component/Component.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Component/ComponentApplicationBus.h>
#include <AzFramework/API/ApplicationAPI.h>
#include <AzFramework/Asset/SimpleAsset.h>
#include <AzFramework/TargetManagement/TargetManagementComponent.h>
#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include <ScriptCanvas/Core/Graph.h>
#include <ScriptCanvas/Data/DataRegistry.h>
#include <Debugger/Debugger.h>
#include <Editor/ReflectComponent.h>
#include <Editor/SystemComponent.h>
#include <Editor/Components/IconComponent.h>
#include <Editor/Model/EntityMimeDataHandler.h>
#include <Libraries/Libraries.h>
#include <ScriptCanvas/Components/EditorGraph.h>
#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
#include <Asset/EditorAssetSystemComponent.h>
#include <Builder/ScriptCanvasBuilderComponent.h>
#include <Editor/GraphCanvas/Components/DynamicOrderingDynamicSlotComponent.h>
#include <Editor/GraphCanvas/Components/DynamicSlotComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/AzEventHandlerNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverEventNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventSenderNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/NodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/NodelingDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionDefinitionNodeDescriptorComponent.h>
#include <Editor/GraphCanvas/Components/MappingComponent.h>
#include <Editor/View/Widgets/VariablePanel/VariableDockWidget.h>
namespace ScriptCanvas
{
////////////////////////////////////////////////////////////////////////////
// ScriptCanvasModule
////////////////////////////////////////////////////////////////////////////
//! Create ComponentDescriptors and add them to the list.
//! The descriptors will be registered at the appropriate time.
//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
ScriptCanvasModule::ScriptCanvasModule()
: ScriptCanvasModuleCommon()
{
m_descriptors.insert(m_descriptors.end(), {
ScriptCanvasBuilder::PluginComponent::CreateDescriptor(),
ScriptCanvasEditor::EditorAssetSystemComponent::CreateDescriptor(),
ScriptCanvasEditor::EditorScriptCanvasComponent::CreateDescriptor(),
ScriptCanvasEditor::EntityMimeDataHandler::CreateDescriptor(),
ScriptCanvasEditor::Graph::CreateDescriptor(),
ScriptCanvasEditor::IconComponent::CreateDescriptor(),
ScriptCanvasEditor::ReflectComponent::CreateDescriptor(),
ScriptCanvasEditor::SystemComponent::CreateDescriptor(),
ScriptCanvasEditor::EditorGraphVariableManagerComponent::CreateDescriptor(),
ScriptCanvasEditor::VariablePropertiesComponent::CreateDescriptor(),
ScriptCanvasEditor::SlotMappingComponent::CreateDescriptor(),
ScriptCanvasEditor::SceneMemberMappingComponent::CreateDescriptor(),
// GraphCanvas additions
ScriptCanvasEditor::DynamicSlotComponent::CreateDescriptor(),
ScriptCanvasEditor::DynamicOrderingDynamicSlotComponent::CreateDescriptor(),
// Base Descriptor
ScriptCanvasEditor::NodeDescriptorComponent::CreateDescriptor(),
// Node Type Descriptor
ScriptCanvasEditor::AzEventHandlerNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ClassMethodNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::EBusHandlerNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::EBusHandlerEventNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ScriptEventReceiverEventNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ScriptEventReceiverNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::ScriptEventSenderNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::EBusSenderNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::VariableNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::GetVariableNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::SetVariableNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::UserDefinedNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::FunctionNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::FunctionDefinitionNodeDescriptorComponent::CreateDescriptor(),
ScriptCanvasEditor::NodelingDescriptorComponent::CreateDescriptor()
});
auto libraryDescriptors = ScriptCanvasEditor::GetLibraryDescriptors();
m_descriptors.insert(m_descriptors.end(), libraryDescriptors.begin(), libraryDescriptors.end());
}
AZ::ComponentTypeList ScriptCanvasModule::GetRequiredSystemComponents() const
{
AZ::ComponentTypeList components = GetCommonSystemComponents();
components.insert(components.end(), std::initializer_list<AZ::Uuid> {
azrtti_typeid<ScriptCanvasEditor::EditorAssetSystemComponent>(),
azrtti_typeid<ScriptCanvasEditor::ReflectComponent>(),
azrtti_typeid<ScriptCanvasEditor::SystemComponent>()
});
return components;
}
}
#include <QDir>
// Qt resources are defined in the ScriptCanvas static library, so we must
// initialize them manually
extern int qInitResources_ScriptCanvasEditorResources();
extern int qCleanupResources_ScriptCanvasEditorResources();
namespace {
struct initializer {
initializer() { qInitResources_ScriptCanvasEditorResources(); }
~initializer() { qCleanupResources_ScriptCanvasEditorResources(); }
} dummy;
}
AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasGem, ScriptCanvas::ScriptCanvasModule)
#endif // SCRIPTCANVAS_EDITOR