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153 lines
7.4 KiB
C++
153 lines
7.4 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include "precompiled.h"
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#if defined (SCRIPTCANVAS_EDITOR)
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#include <ScriptCanvasGem.h>
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/Component.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Component/ComponentApplication.h>
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#include <AzCore/Component/ComponentApplicationBus.h>
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#include <AzFramework/API/ApplicationAPI.h>
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#include <AzFramework/Asset/SimpleAsset.h>
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#include <AzFramework/TargetManagement/TargetManagementComponent.h>
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#include <ScriptCanvas/Asset/RuntimeAssetHandler.h>
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#include <ScriptCanvas/Asset/RuntimeAsset.h>
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#include <ScriptCanvas/Core/Graph.h>
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#include <ScriptCanvas/Data/DataRegistry.h>
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#include <Debugger/Debugger.h>
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#include <Editor/ReflectComponent.h>
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#include <Editor/SystemComponent.h>
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#include <Editor/Components/IconComponent.h>
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#include <Editor/Model/EntityMimeDataHandler.h>
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#include <Libraries/Libraries.h>
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#include <ScriptCanvas/Components/EditorGraph.h>
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#include <ScriptCanvas/Components/EditorGraphVariableManagerComponent.h>
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#include <ScriptCanvas/Components/EditorScriptCanvasComponent.h>
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#include <Asset/EditorAssetSystemComponent.h>
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#include <Builder/ScriptCanvasBuilderComponent.h>
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#include <Editor/GraphCanvas/Components/DynamicOrderingDynamicSlotComponent.h>
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#include <Editor/GraphCanvas/Components/DynamicSlotComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/AzEventHandlerNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ClassMethodNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusHandlerEventNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverEventNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventReceiverNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/ScriptEventSenderNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/EBusSenderNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/GetVariableNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/NodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/NodelingDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/SetVariableNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/UserDefinedNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/VariableNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/NodeDescriptors/FunctionDefinitionNodeDescriptorComponent.h>
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#include <Editor/GraphCanvas/Components/MappingComponent.h>
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#include <Editor/View/Widgets/VariablePanel/VariableDockWidget.h>
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namespace ScriptCanvas
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{
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////////////////////////////////////////////////////////////////////////////
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// ScriptCanvasModule
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////////////////////////////////////////////////////////////////////////////
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//! Create ComponentDescriptors and add them to the list.
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//! The descriptors will be registered at the appropriate time.
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//! The descriptors will be destroyed (and thus unregistered) at the appropriate time.
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ScriptCanvasModule::ScriptCanvasModule()
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: ScriptCanvasModuleCommon()
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{
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m_descriptors.insert(m_descriptors.end(), {
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ScriptCanvasBuilder::PluginComponent::CreateDescriptor(),
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ScriptCanvasEditor::EditorAssetSystemComponent::CreateDescriptor(),
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ScriptCanvasEditor::EditorScriptCanvasComponent::CreateDescriptor(),
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ScriptCanvasEditor::EntityMimeDataHandler::CreateDescriptor(),
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ScriptCanvasEditor::Graph::CreateDescriptor(),
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ScriptCanvasEditor::IconComponent::CreateDescriptor(),
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ScriptCanvasEditor::ReflectComponent::CreateDescriptor(),
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ScriptCanvasEditor::SystemComponent::CreateDescriptor(),
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ScriptCanvasEditor::EditorGraphVariableManagerComponent::CreateDescriptor(),
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ScriptCanvasEditor::VariablePropertiesComponent::CreateDescriptor(),
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ScriptCanvasEditor::SlotMappingComponent::CreateDescriptor(),
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ScriptCanvasEditor::SceneMemberMappingComponent::CreateDescriptor(),
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// GraphCanvas additions
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ScriptCanvasEditor::DynamicSlotComponent::CreateDescriptor(),
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ScriptCanvasEditor::DynamicOrderingDynamicSlotComponent::CreateDescriptor(),
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// Base Descriptor
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ScriptCanvasEditor::NodeDescriptorComponent::CreateDescriptor(),
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// Node Type Descriptor
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ScriptCanvasEditor::AzEventHandlerNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ClassMethodNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::EBusHandlerNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::EBusHandlerEventNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ScriptEventReceiverEventNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ScriptEventReceiverNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::ScriptEventSenderNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::EBusSenderNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::VariableNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::GetVariableNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::SetVariableNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::UserDefinedNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::FunctionNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::FunctionDefinitionNodeDescriptorComponent::CreateDescriptor(),
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ScriptCanvasEditor::NodelingDescriptorComponent::CreateDescriptor()
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});
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auto libraryDescriptors = ScriptCanvasEditor::GetLibraryDescriptors();
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m_descriptors.insert(m_descriptors.end(), libraryDescriptors.begin(), libraryDescriptors.end());
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}
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AZ::ComponentTypeList ScriptCanvasModule::GetRequiredSystemComponents() const
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{
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AZ::ComponentTypeList components = GetCommonSystemComponents();
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components.insert(components.end(), std::initializer_list<AZ::Uuid> {
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azrtti_typeid<ScriptCanvasEditor::EditorAssetSystemComponent>(),
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azrtti_typeid<ScriptCanvasEditor::ReflectComponent>(),
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azrtti_typeid<ScriptCanvasEditor::SystemComponent>()
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});
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return components;
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}
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}
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#include <QDir>
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// Qt resources are defined in the ScriptCanvas static library, so we must
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// initialize them manually
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extern int qInitResources_ScriptCanvasEditorResources();
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extern int qCleanupResources_ScriptCanvasEditorResources();
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namespace {
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struct initializer {
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initializer() { qInitResources_ScriptCanvasEditorResources(); }
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~initializer() { qCleanupResources_ScriptCanvasEditorResources(); }
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} dummy;
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}
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AZ_DECLARE_MODULE_CLASS(Gem_ScriptCanvasGem, ScriptCanvas::ScriptCanvasModule)
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#endif // SCRIPTCANVAS_EDITOR
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