Files
o3de/Code/Tools/SceneAPI/SceneData/Rules/MaterialRule.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

48 lines
1.2 KiB
C++

#pragma once
/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Memory/Memory.h>
#include <SceneAPI/SceneCore/DataTypes/Rules/IMaterialRule.h>
namespace AZ
{
class ReflectContext;
namespace SceneAPI
{
namespace Containers
{
class Scene;
}
namespace SceneData
{
class MaterialRule
: public DataTypes::IMaterialRule
{
public:
AZ_RTTI(MaterialRule, "{35620013-A27C-4F6D-87BF-72F11688ACAD}", DataTypes::IMaterialRule);
AZ_CLASS_ALLOCATOR_DECL
MaterialRule();
~MaterialRule() override = default;
bool RemoveUnusedMaterials() const override;
bool UpdateMaterials() const override;
static void Reflect(ReflectContext* context);
protected:
bool m_removeMaterials;
bool m_updateMaterials;
};
} // SceneData
} // SceneAPI
} // AZ