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o3de/Gems/PythonAssetBuilder/Code/Include/PythonAssetBuilder/PythonAssetBuilderBus.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/EBus/EBus.h>
namespace AssetBuilderSDK
{
struct AssetBuilderDesc;
}
namespace PythonAssetBuilder
{
class PythonAssetBuilderRequests
: public AZ::EBusTraits
{
public:
//////////////////////////////////////////////////////////////////////////
// EBusTraits overrides
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
//////////////////////////////////////////////////////////////////////////
//! registers an asset builder using a builder descriptor
virtual AZ::Outcome<bool, AZStd::string> RegisterAssetBuilder(const AssetBuilderSDK::AssetBuilderDesc& desc) = 0;
//! fetches the current executable folder
virtual AZ::Outcome<AZStd::string, AZStd::string> GetExecutableFolder() const = 0;
};
using PythonAssetBuilderRequestBus = AZ::EBus<PythonAssetBuilderRequests>;
}