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94 lines
2.9 KiB
C++
94 lines
2.9 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Multiplayer/NetworkInput/NetworkInputArray.h>
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#include <Multiplayer/NetworkEntity/INetworkEntityManager.h>
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#include <AzNetworking/Serialization/ISerializer.h>
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#include <AzNetworking/Serialization/DeltaSerializer.h>
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namespace Multiplayer
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{
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NetworkInputArray::NetworkInputArray()
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: m_owner()
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, m_inputs()
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{
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;
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}
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NetworkInputArray::NetworkInputArray(const ConstNetworkEntityHandle& entityHandle)
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: m_owner(entityHandle)
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, m_inputs()
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{
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NetBindComponent* netBindComponent = entityHandle.GetNetBindComponent();
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if (netBindComponent)
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{
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for (AZStd::size_t i = 0; i < m_inputs.size(); ++i)
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{
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m_inputs[i].m_networkInput.AttachNetBindComponent(netBindComponent);
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}
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}
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}
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NetworkInput& NetworkInputArray::operator[](uint32_t index)
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{
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return m_inputs[index].m_networkInput;
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}
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const NetworkInput& NetworkInputArray::operator[](uint32_t index) const
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{
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return m_inputs[index].m_networkInput;
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}
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bool NetworkInputArray::Serialize(AzNetworking::ISerializer& serializer)
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{
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// Always serialize the full first element
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if (!m_inputs[0].m_networkInput.Serialize(serializer))
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{
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return false;
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}
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// For each subsequent element
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for (uint32_t i = 1; i < m_inputs.size(); ++i)
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{
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if (serializer.GetSerializerMode() == AzNetworking::SerializerMode::WriteToObject)
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{
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AzNetworking::SerializerDelta deltaSerializer;
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// Read out the delta
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if (!deltaSerializer.Serialize(serializer))
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{
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return false;
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}
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// Start with previous value
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m_inputs[i].m_networkInput = m_inputs[i - 1].m_networkInput;
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// Then apply delta
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AzNetworking::DeltaSerializerApply applySerializer(deltaSerializer);
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if (!applySerializer.ApplyDelta(m_inputs[i].m_networkInput))
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{
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return false;
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}
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}
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else
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{
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AzNetworking::SerializerDelta deltaSerializer;
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// Create the delta
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AzNetworking::DeltaSerializerCreate createSerializer(deltaSerializer);
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if (!createSerializer.CreateDelta(m_inputs[i - 1].m_networkInput, m_inputs[i].m_networkInput))
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{
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return false;
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}
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// Then write out the delta
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if (!deltaSerializer.Serialize(serializer))
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{
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return false;
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}
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}
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}
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return true;
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}
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}
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