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51 lines
1.3 KiB
C++
51 lines
1.3 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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namespace Multiplayer
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{
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inline bool ServerToClientConnectionData::CanSendUpdates() const
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{
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return m_canSendUpdates;
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}
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inline void ServerToClientConnectionData::SetCanSendUpdates(bool canSendUpdates)
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{
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m_canSendUpdates = canSendUpdates;
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}
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inline NetworkEntityHandle ServerToClientConnectionData::GetPrimaryPlayerEntity()
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{
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return m_controlledEntity;
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}
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inline const NetworkEntityHandle& ServerToClientConnectionData::GetPrimaryPlayerEntity() const
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{
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return m_controlledEntity;
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}
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inline const AZStd::string& ServerToClientConnectionData::GetProviderTicket() const
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{
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return m_providerTicket;
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}
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inline void ServerToClientConnectionData::SetProviderTicket(const AZStd::string& ticket)
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{
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m_providerTicket = ticket;
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}
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inline bool ServerToClientConnectionData::DidHandshake() const
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{
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return m_didHandshake;
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}
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inline void ServerToClientConnectionData::SetDidHandshake(bool didHandshake)
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{
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m_didHandshake = didHandshake;
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}
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}
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