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516 lines
20 KiB
C++
516 lines
20 KiB
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Component/Entity.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Console/ILogger.h>
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#include <AzCore/Interface/Interface.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzFramework/Components/TransformComponent.h>
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#include <Multiplayer/IMultiplayer.h>
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#include <Multiplayer/Components/NetBindComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyChildComponent.h>
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#include <Multiplayer/Components/NetworkHierarchyRootComponent.h>
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AZ_CVAR(uint32_t, bg_hierarchyEntityMaxLimit, 16, nullptr, AZ::ConsoleFunctorFlags::Null,
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"Maximum allowed size of network entity hierarchies, including top level entity.");
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static constexpr int CommonHierarchyEntityMaxLimit = 16; // Should match @bg_hierarchyEntityMaxLimit
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namespace Multiplayer
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{
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void NetworkHierarchyRootComponent::Reflect(AZ::ReflectContext* context)
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{
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AZ::SerializeContext* serializeContext = azrtti_cast<AZ::SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<NetworkHierarchyRootComponent, NetworkHierarchyRootComponentBase>()
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->Version(1);
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if (AZ::EditContext* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<NetworkHierarchyRootComponent>(
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"Network Hierarchy Root", "Marks the entity as the root of an entity hierarchy.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Multiplayer")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC_CE("Game"))
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;
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}
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}
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NetworkHierarchyRootComponentBase::Reflect(context);
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}
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void NetworkHierarchyRootComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC_CE("NetworkTransformComponent"));
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}
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void NetworkHierarchyRootComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC_CE("NetworkHierarchyRootComponent"));
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}
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void NetworkHierarchyRootComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NetworkHierarchyChildComponent"));
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incompatible.push_back(AZ_CRC_CE("NetworkHierarchyRootComponent"));
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}
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NetworkHierarchyRootComponent::NetworkHierarchyRootComponent()
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: m_childChangedHandler([this](AZ::ChildChangeType type, AZ::EntityId child) { OnChildChanged(type, child); })
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, m_parentChangedHandler([this](AZ::EntityId oldParent, AZ::EntityId parent) { OnParentChanged(oldParent, parent); })
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{
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}
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void NetworkHierarchyRootComponent::OnInit()
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{
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}
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void NetworkHierarchyRootComponent::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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m_isHierarchyEnabled = true;
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m_hierarchicalEntities.push_back(GetEntity());
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NetworkHierarchyRequestBus::Handler::BusConnect(GetEntityId());
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if (AzFramework::TransformComponent* transformComponent = GetEntity()->FindComponent<AzFramework::TransformComponent>())
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{
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transformComponent->BindChildChangedEventHandler(m_childChangedHandler);
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transformComponent->BindParentChangedEventHandler(m_parentChangedHandler);
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}
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}
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void NetworkHierarchyRootComponent::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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m_isHierarchyEnabled = false;
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if (m_rootEntity)
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{
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// Tell parent to re-build the hierarchy
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if (NetworkHierarchyRootComponent* root = m_rootEntity->FindComponent<NetworkHierarchyRootComponent>())
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{
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root->RebuildHierarchy();
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}
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}
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else
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{
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// Notify children that the hierarchy is disbanding
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AZStd::vector<AZ::EntityId> allChildren;
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AZ::TransformBus::EventResult(allChildren, GetEntityId(), &AZ::TransformBus::Events::GetChildren);
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for (const AZ::EntityId& childEntityId : allChildren)
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{
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if (const AZ::Entity* childEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(childEntityId))
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{
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SetRootForEntity(GetEntity(), nullptr, childEntity);
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}
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}
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}
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m_childChangedHandler.Disconnect();
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m_parentChangedHandler.Disconnect();
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NetworkHierarchyRequestBus::Handler::BusDisconnect();
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m_hierarchicalEntities.clear();
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m_rootEntity = nullptr;
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}
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bool NetworkHierarchyRootComponent::IsHierarchyEnabled() const
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{
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return m_isHierarchyEnabled;
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}
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bool NetworkHierarchyRootComponent::IsHierarchicalRoot() const
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{
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return GetHierarchyRoot() == InvalidNetEntityId;
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}
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bool NetworkHierarchyRootComponent::IsHierarchicalChild() const
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{
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return !IsHierarchicalRoot();
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}
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AZStd::vector<AZ::Entity*> NetworkHierarchyRootComponent::GetHierarchicalEntities() const
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{
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return m_hierarchicalEntities;
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}
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AZ::Entity* NetworkHierarchyRootComponent::GetHierarchicalRoot() const
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{
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if (m_rootEntity)
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{
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return m_rootEntity;
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}
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return GetEntity();
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}
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void NetworkHierarchyRootComponent::BindNetworkHierarchyChangedEventHandler(NetworkHierarchyChangedEvent::Handler& handler)
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{
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handler.Connect(m_networkHierarchyChangedEvent);
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}
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void NetworkHierarchyRootComponent::BindNetworkHierarchyLeaveEventHandler(NetworkHierarchyLeaveEvent::Handler& handler)
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{
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handler.Connect(m_networkHierarchyLeaveEvent);
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}
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void NetworkHierarchyRootComponent::OnChildChanged([[maybe_unused]] AZ::ChildChangeType type, [[maybe_unused]] AZ::EntityId child)
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{
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if (IsHierarchicalRoot())
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{
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// Parent-child notifications are not reliable enough to avoid duplicate notifications,
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// so we will rebuild from scratch to avoid duplicate entries in @m_hierarchicalEntities.
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RebuildHierarchy();
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}
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else if (NetworkHierarchyRootComponent* root = GetHierarchicalRoot()->FindComponent<NetworkHierarchyRootComponent>())
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{
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root->RebuildHierarchy();
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}
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}
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static AZStd::tuple<NetworkHierarchyRootComponent*, NetworkHierarchyChildComponent*> GetHierarchyComponents(const AZ::Entity* entity)
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{
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NetworkHierarchyChildComponent* childComponent = nullptr;
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NetworkHierarchyRootComponent* rootComponent = nullptr;
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for (AZ::Component* component : entity->GetComponents())
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{
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if (component->GetUnderlyingComponentType() == NetworkHierarchyChildComponent::TYPEINFO_Uuid())
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{
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childComponent = static_cast<NetworkHierarchyChildComponent*>(component);
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break;
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}
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if (component->GetUnderlyingComponentType() == NetworkHierarchyRootComponent::TYPEINFO_Uuid())
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{
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rootComponent = static_cast<NetworkHierarchyRootComponent*>(component);
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break;
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}
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}
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return AZStd::tie(rootComponent, childComponent);
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}
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void NetworkHierarchyRootComponent::OnParentChanged([[maybe_unused]] AZ::EntityId oldParent, AZ::EntityId newParent)
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{
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// If the parent is part of a hierarchy, it will detect this entity as a new child and rebuild hierarchy.
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// Thus, we only need to take care of a case when the parent is not part of a hierarchy,
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// in which case, this entity will be a new root of a new hierarchy.
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if (AZ::Entity* parentEntity = AZ::Interface<AZ::ComponentApplicationRequests>::Get()->FindEntity(newParent))
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{
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auto [rootComponent, childComponent] = GetHierarchyComponents(parentEntity);
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if (rootComponent == nullptr && childComponent == nullptr)
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{
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SetRootForEntity(nullptr, nullptr, GetEntity());
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}
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else
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{
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m_hierarchicalEntities.clear();
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}
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}
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else
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{
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// Detached from parent
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SetRootForEntity(nullptr, nullptr, GetEntity());
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}
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}
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void NetworkHierarchyRootComponent::RebuildHierarchy()
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{
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AZStd::vector<AZ::Entity*> previousEntities;
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m_hierarchicalEntities.swap(previousEntities);
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m_hierarchicalEntities.reserve(bg_hierarchyEntityMaxLimit);
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InternalBuildHierarchyList(GetEntity());
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bool hierarchyChanged = false;
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// Send out join and leave events.
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for (AZ::Entity* currentEntity : m_hierarchicalEntities)
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{
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const auto prevEntityIterator = AZStd::find(previousEntities.begin(), previousEntities.end(), currentEntity);
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if (prevEntityIterator != previousEntities.end())
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{
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// This entity was here before the build of the hierarchy.
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previousEntities.erase(prevEntityIterator);
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}
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else
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{
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// This is a newly added entity to the network hierarchy.
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hierarchyChanged = true;
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SetRootForEntity(nullptr, GetEntity(), currentEntity);
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}
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}
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// These entities were removed since last rebuild.
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for (const AZ::Entity* previousEntity : previousEntities)
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{
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SetRootForEntity(GetEntity(), nullptr, previousEntity);
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}
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if (!previousEntities.empty())
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{
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hierarchyChanged = true;
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}
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if (hierarchyChanged)
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{
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m_networkHierarchyChangedEvent.Signal(GetEntityId());
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}
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}
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void NetworkHierarchyRootComponent::InternalBuildHierarchyList(AZ::Entity* underEntity)
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{
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AZ::ComponentApplicationRequests* componentApplicationRequests = AZ::Interface<AZ::ComponentApplicationRequests>::Get();
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AZStd::deque<AZ::Entity*, AZStd::allocator, CommonHierarchyEntityMaxLimit> candidates;
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candidates.push_back(underEntity);
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while (!candidates.empty())
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{
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AZ::Entity* candidate = candidates.front();
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candidates.pop_front();
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if (candidate)
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{
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auto [hierarchyRootComponent, hierarchyChildComponent] = GetHierarchyComponents(candidate);
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if ((hierarchyChildComponent && hierarchyChildComponent->IsHierarchyEnabled()) ||
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(hierarchyRootComponent && hierarchyRootComponent->IsHierarchyEnabled()))
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{
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m_hierarchicalEntities.push_back(candidate);
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if (m_hierarchicalEntities.size() >= bg_hierarchyEntityMaxLimit)
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{
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AZLOG_WARN("Network hierarchy size exceeded, current limit is %d, root entity was %s",
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static_cast<int>(bg_hierarchyEntityMaxLimit),
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GetEntity()->GetName().c_str());
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return;
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}
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const AZStd::vector<AZ::EntityId> allChildren = candidate->GetTransform()->GetChildren();
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for (const AZ::EntityId& newChildId : allChildren)
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{
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candidates.push_back(componentApplicationRequests->FindEntity(newChildId));
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}
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}
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}
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}
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}
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void NetworkHierarchyRootComponent::SetRootForEntity(AZ::Entity* previousKnownRoot, AZ::Entity* newRoot, const AZ::Entity* childEntity)
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{
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auto [hierarchyRootComponent, hierarchyChildComponent] = GetHierarchyComponents(childEntity);
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if (hierarchyChildComponent)
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{
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hierarchyChildComponent->SetTopLevelHierarchyRootEntity(previousKnownRoot, newRoot);
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}
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else if (hierarchyRootComponent)
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{
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hierarchyRootComponent->SetTopLevelHierarchyRootEntity(previousKnownRoot, newRoot);
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}
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}
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void NetworkHierarchyRootComponent::SetTopLevelHierarchyRootEntity(AZ::Entity* previousHierarchyRoot, AZ::Entity* newHierarchyRoot)
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{
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if (newHierarchyRoot)
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{
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if (m_rootEntity != newHierarchyRoot)
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{
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m_rootEntity = newHierarchyRoot;
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if (HasController() && GetNetBindComponent()->GetNetEntityRole() == NetEntityRole::Authority)
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{
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NetworkHierarchyRootComponentController* controller = static_cast<NetworkHierarchyRootComponentController*>(GetController());
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const NetEntityId netRootId = GetNetworkEntityManager()->GetNetEntityIdById(m_rootEntity->GetId());
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controller->SetHierarchyRoot(netRootId);
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}
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GetNetBindComponent()->SetOwningConnectionId(m_rootEntity->FindComponent<NetBindComponent>()->GetOwningConnectionId());
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m_networkHierarchyChangedEvent.Signal(m_rootEntity->GetId());
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}
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}
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else if ((previousHierarchyRoot && m_rootEntity == previousHierarchyRoot) || !previousHierarchyRoot)
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{
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m_rootEntity = nullptr;
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if (HasController() && GetNetBindComponent()->GetNetEntityRole() == NetEntityRole::Authority)
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{
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NetworkHierarchyRootComponentController* controller = static_cast<NetworkHierarchyRootComponentController*>(GetController());
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controller->SetHierarchyRoot(InvalidNetEntityId);
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}
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GetNetBindComponent()->SetOwningConnectionId(m_previousOwningConnectionId);
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m_networkHierarchyLeaveEvent.Signal();
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// We lost the parent hierarchical entity, so as a root we need to re-build our own hierarchy.
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RebuildHierarchy();
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}
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}
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void NetworkHierarchyRootComponent::SetOwningConnectionId(AzNetworking::ConnectionId connectionId)
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{
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NetworkHierarchyRootComponentBase::SetOwningConnectionId(connectionId);
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if (IsHierarchicalChild() == false)
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{
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m_previousOwningConnectionId = connectionId;
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}
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}
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NetworkHierarchyRootComponentController::NetworkHierarchyRootComponentController(NetworkHierarchyRootComponent& parent)
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: NetworkHierarchyRootComponentControllerBase(parent)
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{
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}
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void NetworkHierarchyRootComponentController::OnActivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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}
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void NetworkHierarchyRootComponentController::OnDeactivate([[maybe_unused]] Multiplayer::EntityIsMigrating entityIsMigrating)
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{
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}
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Multiplayer::MultiplayerController::InputPriorityOrder NetworkHierarchyRootComponentController::GetInputOrder() const
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{
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return Multiplayer::MultiplayerController::InputPriorityOrder::SubEntities;
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}
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void NetworkHierarchyRootComponentController::CreateInput(Multiplayer::NetworkInput& input, float deltaTime)
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{
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NetworkHierarchyRootComponent& component = GetParent();
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if (!component.IsHierarchicalRoot())
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{
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return;
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}
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INetworkEntityManager* networkEntityManager = AZ::Interface<INetworkEntityManager>::Get();
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AZ_Assert(networkEntityManager, "NetworkEntityManager must be created.");
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const AZStd::vector<AZ::Entity*>& entities = component.m_hierarchicalEntities;
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auto* networkInput = input.FindComponentInput<NetworkHierarchyRootComponentNetworkInput>();
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networkInput->m_childInputs.clear();
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networkInput->m_childInputs.reserve(entities.size());
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for (AZ::Entity* child : entities)
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{
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if (child == component.GetEntity())
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{
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continue; // Avoid infinite recursion
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}
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NetEntityId childNetEntitydId = networkEntityManager->GetNetEntityIdById(child->GetId());
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AZ_Assert(childNetEntitydId != InvalidNetEntityId, "Unable to find the hierarchy entity in Network Entity Manager");
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ConstNetworkEntityHandle childEntityHandle = networkEntityManager->GetEntity(childNetEntitydId);
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NetBindComponent* netComp = childEntityHandle.GetNetBindComponent();
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AZ_Assert(netComp, "No NetBindComponent, this should be impossible");
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// Validate we still have a controller and we aren't in the middle of removing them
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if (netComp->HasController())
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{
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NetworkInputChild subInput;
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subInput.Attach(childEntityHandle);
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subInput.GetNetworkInput().SetClientInputId(input.GetClientInputId());
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netComp->CreateInput(subInput.GetNetworkInput(), deltaTime);
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// make sure our input sub commands have the same time as the original
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subInput.GetNetworkInput().SetClientInputId(input.GetClientInputId());
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networkInput->m_childInputs.emplace_back(subInput);
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}
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}
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}
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void NetworkHierarchyRootComponentController::ProcessInput(Multiplayer::NetworkInput& input, float deltaTime)
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{
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if (auto* networkInput = input.FindComponentInput<NetworkHierarchyRootComponentNetworkInput>())
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{
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INetworkEntityManager* networkEntityManager = AZ::Interface<INetworkEntityManager>::Get();
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AZ_Assert(networkEntityManager, "NetworkEntityManager must be created.");
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// Build a set of Net IDs for the children
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AZStd::unordered_set<NetEntityId> currentChildren;
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NetworkHierarchyRootComponent& component = GetParent();
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for (AZ::Entity* child : component.m_hierarchicalEntities)
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{
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if (child == component.GetEntity()) // Skip the root entity
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{
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continue;
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}
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NetEntityId childNetEntitydId = networkEntityManager->GetNetEntityIdById(child->GetId());
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AZ_Assert(childNetEntitydId != InvalidNetEntityId, "Unable to find the hierarchy entity in Network Entity Manager");
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currentChildren.insert(childNetEntitydId);
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}
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// Process the input for the child entities
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for (NetworkInputChild& subInput : networkInput->m_childInputs)
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{
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const ConstNetworkEntityHandle& inputOwnerHandle = subInput.GetOwner();
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NetEntityId inputOwnerNetEntitydId = inputOwnerHandle.GetNetEntityId();
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if (currentChildren.count(inputOwnerNetEntitydId) == 0)
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{
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// Skip the input for entities which are not a part of this hierarchy
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continue;
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}
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ConstNetworkEntityHandle localEntityHandle = networkEntityManager->GetEntity(inputOwnerNetEntitydId);
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if (localEntityHandle.Exists())
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{
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auto* netComp = localEntityHandle.GetNetBindComponent();
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AZ_Assert(netComp, "No NetBindComponent, this should be impossible");
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// We do not rewind entity role changes, so make sure we are the correct role prior to processing
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if (netComp->HasController())
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{
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subInput.GetNetworkInput().SetClientInputId(input.GetClientInputId());
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netComp->ProcessInput(subInput.GetNetworkInput(), deltaTime);
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}
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}
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}
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}
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}
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bool NetworkHierarchyRootComponent::SerializeEntityCorrection(AzNetworking::ISerializer& serializer)
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{
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bool result = true;
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INetworkEntityManager* networkEntityManager = AZ::Interface<INetworkEntityManager>::Get();
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AZ_Assert(networkEntityManager, "NetworkEntityManager must be created.");
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for (AZ::Entity* child : m_hierarchicalEntities)
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{
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if (child == GetEntity())
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{
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// Skip the root entity
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continue;
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}
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NetEntityId childNetEntitydId = networkEntityManager->GetNetEntityIdById(child->GetId());
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AZ_Assert(childNetEntitydId != InvalidNetEntityId, "Unable to find the hierarchy entity in Network Entity Manager");
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ConstNetworkEntityHandle childEntityHandle = networkEntityManager->GetEntity(childNetEntitydId);
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NetBindComponent* netBindComponent = childEntityHandle.GetNetBindComponent();
|
|
AZ_Assert(netBindComponent, "No NetBindComponent, this should be impossible");
|
|
|
|
result = result && netBindComponent->SerializeEntityCorrection(serializer);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
}
|