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o3de/Gems/Atom/Asset/Shader/Code/Source/Editor/SrgLayoutUtility.h

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816 B
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/base.h>
#include "CommonFiles/CommonTypes.h"
#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
#include "ShaderBuilderUtility.h"
namespace AZ
{
namespace ShaderBuilder
{
namespace SrgLayoutUtility
{
bool LoadShaderResourceGroupLayouts(
[[maybe_unused]] const char* builderName, const SrgDataContainer& resourceGroups, const bool platformUsesRegisterSpaces,
RPI::ShaderResourceGroupLayoutList& srgLayoutList);
} // SrgLayoutUtility namespace
} // ShaderBuilder namespace
} // AZ