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31 lines
816 B
C++
31 lines
816 B
C++
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/base.h>
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#include "CommonFiles/CommonTypes.h"
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#include <Atom/RPI.Reflect/Shader/ShaderAsset.h>
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#include "ShaderBuilderUtility.h"
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namespace AZ
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{
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namespace ShaderBuilder
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{
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namespace SrgLayoutUtility
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{
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bool LoadShaderResourceGroupLayouts(
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[[maybe_unused]] const char* builderName, const SrgDataContainer& resourceGroups, const bool platformUsesRegisterSpaces,
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RPI::ShaderResourceGroupLayoutList& srgLayoutList);
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} // SrgLayoutUtility namespace
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} // ShaderBuilder namespace
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} // AZ
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