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o3de/Gems/Terrain/Code/Tests/TerrainSystemTest.cpp

93 lines
2.5 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <AzCore/Component/ComponentApplication.h>
#include <AzCore/Memory/MemoryComponent.h>
#include <TerrainSystem/TerrainSystem.h>
#include <AzTest/AzTest.h>
#include <TerrainMocks.h>
using ::testing::AtLeast;
using ::testing::NiceMock;
class TerrainSystemTest : public ::testing::Test
{
protected:
AZ::ComponentApplication m_app;
AZStd::unique_ptr<AZ::Entity> m_entity;
AZStd::unique_ptr<Terrain::TerrainSystem> m_terrainSystem;
void SetUp() override
{
AZ::ComponentApplication::Descriptor appDesc;
appDesc.m_memoryBlocksByteSize = 20 * 1024 * 1024;
appDesc.m_recordingMode = AZ::Debug::AllocationRecords::RECORD_NO_RECORDS;
appDesc.m_stackRecordLevels = 20;
m_app.Create(appDesc);
}
void TearDown() override
{
m_terrainSystem.reset();
m_app.Destroy();
}
void CreateEntity()
{
m_entity = AZStd::make_unique<AZ::Entity>();
m_entity->Init();
ASSERT_TRUE(m_entity);
}
void ResetEntity()
{
m_entity->Deactivate();
m_entity->Reset();
}
};
TEST_F(TerrainSystemTest, TrivialCreateDestroy)
{
m_terrainSystem = AZStd::make_unique<Terrain::TerrainSystem>();
}
TEST_F(TerrainSystemTest, TrivialActivateDeactivate)
{
m_terrainSystem = AZStd::make_unique<Terrain::TerrainSystem>();
m_terrainSystem->Activate();
m_terrainSystem->Deactivate();
}
TEST_F(TerrainSystemTest, CreateEventsCalledOnActivation)
{
NiceMock<UnitTest::MockTerrainDataNotificationListener> mockTerrainListener;
EXPECT_CALL(mockTerrainListener, OnTerrainDataCreateBegin()).Times(AtLeast(1));
EXPECT_CALL(mockTerrainListener, OnTerrainDataCreateEnd()).Times(AtLeast(1));
m_terrainSystem = AZStd::make_unique<Terrain::TerrainSystem>();
m_terrainSystem->Activate();
}
TEST_F(TerrainSystemTest, DestroyEventsCalledOnDeactivation)
{
NiceMock<UnitTest::MockTerrainDataNotificationListener> mockTerrainListener;
EXPECT_CALL(mockTerrainListener, OnTerrainDataDestroyBegin()).Times(AtLeast(1));
EXPECT_CALL(mockTerrainListener, OnTerrainDataDestroyEnd()).Times(AtLeast(1));
m_terrainSystem = AZStd::make_unique<Terrain::TerrainSystem>();
m_terrainSystem->Activate();
m_terrainSystem->Deactivate();
}