53 lines
1.7 KiB
C++
53 lines
1.7 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "UiCanvasEditor_precompiled.h"
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#include "EditorCommon.h"
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#include "PropertyHandlerAnchor.h"
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#include "PropertyHandlerChar.h"
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#include "PropertyHandlerDirectory.h"
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#include "PropertyHandlerEntityIdComboBox.h"
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#include "PropertyHandlerLayoutPadding.h"
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#include "PropertyHandlerOffset.h"
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#include "PropertyHandlerUiParticleColorKeyframe.h"
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#include "PropertyHandlerUiParticleFloatKeyframe.h"
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#include "PropertyHandlerPivot.h"
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#include "PropertyHandlerSprite.h"
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#include "PropertyHandlerVec.h"
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void PropertyHandlers::Register()
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{
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// This MUST be done only ONCE.
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{
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static bool hasBeenDone = false;
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if (hasBeenDone)
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{
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return;
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}
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hasBeenDone = true;
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}
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PropertyHandlerAnchor::Register();
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PropertyHandlerChar::Register();
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PropertyHandlerDirectory::Register();
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PropertyHandlerEntityIdComboBox::Register();
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PropertyHandlerLayoutPadding::Register();
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PropertyHandlerUiParticleColorKeyframe::Register();
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PropertyHandlerUiParticleFloatKeyframe::Register();
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PropertyHandlerOffset::Register();
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PropertyHandlerPivot::Register();
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PropertyHandlerSprite::Register();
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PropertyHandlerVecRegister();
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}
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