Files
o3de/Gems/LyShine/Code/Editor/PropertyHandlers.cpp
T
2021-03-08 14:30:57 -08:00

53 lines
1.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "UiCanvasEditor_precompiled.h"
#include "EditorCommon.h"
#include "PropertyHandlerAnchor.h"
#include "PropertyHandlerChar.h"
#include "PropertyHandlerDirectory.h"
#include "PropertyHandlerEntityIdComboBox.h"
#include "PropertyHandlerLayoutPadding.h"
#include "PropertyHandlerOffset.h"
#include "PropertyHandlerUiParticleColorKeyframe.h"
#include "PropertyHandlerUiParticleFloatKeyframe.h"
#include "PropertyHandlerPivot.h"
#include "PropertyHandlerSprite.h"
#include "PropertyHandlerVec.h"
void PropertyHandlers::Register()
{
// This MUST be done only ONCE.
{
static bool hasBeenDone = false;
if (hasBeenDone)
{
return;
}
hasBeenDone = true;
}
PropertyHandlerAnchor::Register();
PropertyHandlerChar::Register();
PropertyHandlerDirectory::Register();
PropertyHandlerEntityIdComboBox::Register();
PropertyHandlerLayoutPadding::Register();
PropertyHandlerUiParticleColorKeyframe::Register();
PropertyHandlerUiParticleFloatKeyframe::Register();
PropertyHandlerOffset::Register();
PropertyHandlerPivot::Register();
PropertyHandlerSprite::Register();
PropertyHandlerVecRegister();
}