62 lines
2.2 KiB
C++
62 lines
2.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#if !defined(Q_MOC_RUN)
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#include <AzCore/base.h>
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#include <AzCore/Memory/SystemAllocator.h>
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#include <QtWidgets/QWidget>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
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#include <AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx>
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#endif
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class PropertySpriteCtrl
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: public QWidget
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{
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Q_OBJECT
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public:
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AZ_CLASS_ALLOCATOR(PropertySpriteCtrl, AZ::SystemAllocator, 0);
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PropertySpriteCtrl(QWidget* parent = nullptr);
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void dragEnterEvent(QDragEnterEvent* ev) override;
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void dragLeaveEvent(QDragLeaveEvent* ev) override;
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void dropEvent(QDropEvent* ev) override;
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AzToolsFramework::PropertyAssetCtrl* GetPropertyAssetCtrl();
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private:
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AzToolsFramework::PropertyAssetCtrl* m_propertyAssetCtrl;
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};
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//-------------------------------------------------------------------------------
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class PropertyHandlerSprite
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: public AzToolsFramework::PropertyHandler<AzFramework::SimpleAssetReferenceBase, PropertySpriteCtrl>
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{
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public:
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AZ_CLASS_ALLOCATOR(PropertyHandlerSprite, AZ::SystemAllocator, 0);
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AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Sprite", 0x351d8f9e); }
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QWidget* CreateGUI(QWidget* pParent) override;
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void ConsumeAttribute(PropertySpriteCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
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void WriteGUIValuesIntoProperty(size_t index, PropertySpriteCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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bool ReadValuesIntoGUI(size_t index, PropertySpriteCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
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static void Register();
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};
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