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o3de/Gems/LyShine/Code/Editor/PropertyHandlerSprite.h
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2021-03-08 14:30:57 -08:00

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <QtWidgets/QWidget>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx>
#endif
class PropertySpriteCtrl
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(PropertySpriteCtrl, AZ::SystemAllocator, 0);
PropertySpriteCtrl(QWidget* parent = nullptr);
void dragEnterEvent(QDragEnterEvent* ev) override;
void dragLeaveEvent(QDragLeaveEvent* ev) override;
void dropEvent(QDropEvent* ev) override;
AzToolsFramework::PropertyAssetCtrl* GetPropertyAssetCtrl();
private:
AzToolsFramework::PropertyAssetCtrl* m_propertyAssetCtrl;
};
//-------------------------------------------------------------------------------
class PropertyHandlerSprite
: public AzToolsFramework::PropertyHandler<AzFramework::SimpleAssetReferenceBase, PropertySpriteCtrl>
{
public:
AZ_CLASS_ALLOCATOR(PropertyHandlerSprite, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Sprite", 0x351d8f9e); }
QWidget* CreateGUI(QWidget* pParent) override;
void ConsumeAttribute(PropertySpriteCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, PropertySpriteCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, PropertySpriteCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
static void Register();
};