Files
o3de/Gems/LyShine/Code/Editor/PropertyHandlerDirectory.h
T
2021-03-08 14:30:57 -08:00

80 lines
2.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#if !defined(Q_MOC_RUN)
#include <AzCore/base.h>
#include <AzCore/Memory/SystemAllocator.h>
#include <QtWidgets/QWidget>
#include <AzToolsFramework/UI/PropertyEditor/PropertyEditorAPI.h>
#include <AzToolsFramework/UI/PropertyEditor/PropertyAssetCtrl.hxx>
#include <AzToolsFramework/AssetBrowser/AssetSelectionModel.h>
#endif
class PropertyDirectoryCtrl
: public QWidget
{
Q_OBJECT
public:
AZ_CLASS_ALLOCATOR(PropertyDirectoryCtrl, AZ::SystemAllocator, 0);
PropertyDirectoryCtrl(QWidget* parent = nullptr);
void dragEnterEvent(QDragEnterEvent* ev) override;
void dragLeaveEvent(QDragLeaveEvent* ev) override;
void dropEvent(QDropEvent* ev) override;
AzToolsFramework::PropertyAssetCtrl* GetPropertyAssetCtrl();
private:
AzToolsFramework::PropertyAssetCtrl* m_propertyAssetCtrl;
};
//-------------------------------------------------------------------------------
class PropertyAssetDirectorySelectionCtrl
: public AzToolsFramework::PropertyAssetCtrl
{
public:
PropertyAssetDirectorySelectionCtrl(QWidget *pParent = NULL)
: PropertyAssetCtrl(pParent) {}
AzToolsFramework::AssetBrowser::AssetSelectionModel GetAssetSelectionModel() override;
void SetFolderSelection(const AZStd::string& folderPath) override;
const AZStd::string GetFolderSelection() const override { return m_folderPath; }
void ClearAssetInternal() override;
private:
AZStd::string m_folderPath;
};
//-------------------------------------------------------------------------------
class PropertyHandlerDirectory
: public AzToolsFramework::PropertyHandler<AZStd::string, PropertyDirectoryCtrl>
{
public:
AZ_CLASS_ALLOCATOR(PropertyHandlerDirectory, AZ::SystemAllocator, 0);
AZ::u32 GetHandlerName(void) const override { return AZ_CRC("Directory", 0x467844da); }
QWidget* CreateGUI(QWidget* pParent) override;
void ConsumeAttribute(PropertyDirectoryCtrl* GUI, AZ::u32 attrib, AzToolsFramework::PropertyAttributeReader* attrValue, const char* debugName) override;
void WriteGUIValuesIntoProperty(size_t index, PropertyDirectoryCtrl* GUI, property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
bool ReadValuesIntoGUI(size_t index, PropertyDirectoryCtrl* GUI, const property_t& instance, AzToolsFramework::InstanceDataNode* node) override;
static void Register();
};