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o3de/Gems/LyShine/Code/Editor/CommandHierarchyItemToggleIsSelectable.h
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2021-03-08 14:30:57 -08:00

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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <QUndoCommand>
class CommandHierarchyItemToggleIsSelectable
: public QUndoCommand
{
public:
void undo() override;
void redo() override;
// IMPORTANT: We DON'T want this command to support mergeWith().
// Otherwise we leave commands on the undo stack that have no
// effect (NOOP).
//
// To avoid the NOOPs, we can either:
//
// (1) Delete the NOPs from the undo stack.
// or
// (2) NOT support mergeWith().
//
// The problem with (1) is that it only allows odd number of
// state changes to be undoable. (2) is more consistent
// by making all state changes undoable.
static void Push(UndoStack* stack,
HierarchyWidget* hierarchy,
const HierarchyItemRawPtrList& items);
private:
CommandHierarchyItemToggleIsSelectable(UndoStack* stack,
HierarchyWidget* hierarchy,
const HierarchyItemRawPtrList& items);
void SetIsSelectable(bool isSelectable);
UndoStack* m_stack;
HierarchyWidget* m_hierarchy;
EntityHelpers::EntityIdList m_ids;
bool m_toIsSelectable;
};