Files
o3de/Code/Editor/Animation/AnimationBipedBoneNames.cpp
T
Artur K dc98a56d45 Clang/Clazy pass over AzCore (#5045)
* Multiple cleanups ( tidy etc. )

Coalesce nested namespaces.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Multiple cleanups ( tidy etc. ) cntd.

Converted Uuid into POD ( defaulted the constructor )
Add `&/const &` to `for` loops that benefit from their use
Some Qt optimizations ( string ref, prevent container detaches, etc. )
Replace `::bind` in a few places.
Replaced the use of AZ_CRC with AZ_CRC_CE in a few places.
Replace a few `typedef`s with `using`s

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Linux compilation fix.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply review suggestions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Fix vs2019 build

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Small clang re-format in StringFunc.cpp

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>

* Apply reviewer's suggestions.

Signed-off-by: nemerle <96597+nemerle@users.noreply.github.com>
2021-11-18 10:09:22 +00:00

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include "EditorDefs.h"
#include "AnimationBipedBoneNames.h"
namespace EditorAnimationBones::Biped
{
const char* Pelvis = "Bip01 Pelvis";
const char* Head = "Bip01 Head";
const char* Weapon = "weapon_bone";
const char* LeftEye = "eye_bone_left";
const char* RightEye = "eye_bone_right";
const char* Spine[5] = { "Bip01 Spine", "Bip01 Spine1", "Bip01 Spine2", "Bip01 Spine3", "Bip01 Spine4" };
const char* Neck[2] = { "Bip01 Neck", "Bip01 Neck1" };
const char* LeftHeel = "Bip01 L Heel";
const char* LeftToe[2] = { "Bip01 L Toe0", "Bip01 L Toe1" };
const char* RightHeel = "Bip01 R Heel";
const char* RightToe[2] = { "Bip01 R Toe0", "Bip01 R Toe1" };
} // namespace EditorAnimationBones::Biped