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o3de/Code/Framework/AzFramework/AzFramework/Physics/MaterialBus.h
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Esteban Papp 1f9b284de2 Merge branch 'development' into cmake/SPEC-7179
Signed-off-by: Esteban Papp <81431996+amznestebanpapp@users.noreply.github.com>

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/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include "Material.h"
#include <AzCore/EBus/EBus.h>
namespace Physics
{
class ShapeConfiguration;
class MaterialSelection;
/// Listens to requests for physics materials.
class PhysicsMaterialRequests
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single; // Implemented by sole owner of materials, e.g. class MaterialManager in PhysX gem.
/// Get default material.
virtual AZStd::shared_ptr<Physics::Material> GetGenericDefaultMaterial() = 0;
/// Returns weak pointers to physics materials.
/// Connect to PhysicsMaterialNotifications::MaterialsReleased to be informed when material pointers are deleted by owner.
virtual void GetMaterials(const MaterialSelection& materialSelection
, AZStd::vector<AZStd::shared_ptr<Physics::Material>>& outMaterials) = 0;
/// Returns a weak pointer to physics material with the given id.
virtual AZStd::shared_ptr<Physics::Material> GetMaterialById(Physics::MaterialId id) = 0;
/// Returns a weak pointer to physics material with the given name.
virtual AZStd::shared_ptr<Physics::Material> GetMaterialByName(const AZStd::string& name) = 0;
/// Updates the material selection from the physics asset or sets it to default if there's no asset provided.
/// @param shapeConfiguration The shape information that contains the physics asset.
/// @param materialSelection The material selection to update.
virtual void UpdateMaterialSelectionFromPhysicsAsset(
const ShapeConfiguration& shapeConfiguration,
MaterialSelection& materialSelection) = 0;
};
using PhysicsMaterialRequestBus = AZ::EBus<PhysicsMaterialRequests>;
/// Dispatches changes in physics materials to others.
class PhysicsMaterialNotifications
: public AZ::EBusTraits
{
public:
static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::ById; // SystemComponent of multiple gems may listen to changes in materials.
typedef AZ::Uuid BusIdType;
/// Notifies that material pointers have been deleted by owner.
virtual void MaterialsReleased() = 0;
};
using PhysicsMaterialNotificationsBus = AZ::EBus<PhysicsMaterialNotifications>;
}