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o3de/Code/Tools/AssetProcessor/native
amzn-mike 81453defa0
Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485)
Signed-off-by: amzn-mike <80125227+amzn-mike@users.noreply.github.com>
4 years ago
..
AssetDatabase Fix clang 13 compilation problems (#5791) 4 years ago
AssetManager Fix clang 13 compilation problems (#5791) 4 years ago
FileProcessor Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
FileServer Update the FileIO Aliases (#4186) 4 years ago
FileWatcher Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
InternalBuilders Update how Project Filepaths are calculated when not supplied via command line (#5194) 4 years ago
connection Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
resourcecompiler Merge pull request #5820 from aws-lumberyard-dev/LYN-8025_PipeEditorServerLogsToEditor 4 years ago
tests Change AP unit test project to a DLL like all others, add benchmarks project (#6588) 4 years ago
ui Load QIcons once for asset tree and share with each Asset Tree Item to avoid file loads for every asset and improve start up time (#6485) 4 years ago
unittests Remove Shader compiler tab from Asset Processor (#6486) 4 years ago
utilities Remove Shader compiler tab from Asset Processor (#6486) 4 years ago
AssetProcessorBatchBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
AssetProcessorBuildTarget.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
assetprocessor.h Automated test for scene files with and without python scripts running python incorrectly (#2373) 5 years ago
main_batch.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
main_gui.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago