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64 lines
2.1 KiB
Plaintext
64 lines
2.1 KiB
Plaintext
/*
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* Copyright (c) Contributors to the Open 3D Engine Project.
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* For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <Atom/Features/SrgSemantics.azsli>
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#include <Atom/Features/PostProcessing/FullscreenPixelInfo.azsli>
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#include <Atom/Features/PostProcessing/FullscreenVertex.azsli>
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#include <Atom/Features/PostProcessing/PostProcessUtil.azsli>
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#include <Atom/Features/PostProcessing/Shapers.azsli>
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ShaderResourceGroup PassSrg : SRG_PerPass
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{
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Texture2D<float4> m_colorTexture;
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Texture3D<float4> m_lut;
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Sampler LinearSampler
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{
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MinFilter = Linear;
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MagFilter = Linear;
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MipFilter = Linear;
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AddressU = Clamp;
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AddressV = Clamp;
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AddressW = Clamp;
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};
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int m_shaperType;
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float m_shaperBias;
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float m_shaperScale;
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}
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PSOutput MainPS(VSOutput IN)
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{
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PSOutput OUT;
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float2 uvCoord = float2(IN.m_texCoord.x, IN.m_texCoord.y);
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float3 color = PassSrg::m_colorTexture.Sample(PassSrg::LinearSampler, uvCoord).rgb;
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ShaperType shaperType = (ShaperType)PassSrg::m_shaperType;
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// Convert from working color space to lut coordinates by applying the shaper function
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float3 lutCoordinate = LinearToShaper(color, shaperType, PassSrg::m_shaperBias, PassSrg::m_shaperScale);
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// Adjust coordinate to the domain excluding the outer half texel in all directions
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uint3 outputDimensions;
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PassSrg::m_lut.GetDimensions(outputDimensions.x, outputDimensions.y, outputDimensions.z);
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float3 coordBias = 1.0 / (2.0 * outputDimensions);
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float3 coordScale = (outputDimensions - 1.0) / outputDimensions;
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lutCoordinate = (lutCoordinate * coordScale) + coordBias;
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float3 lutColor = PassSrg::m_lut.Sample(PassSrg::LinearSampler, lutCoordinate).rgb;
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// Apply the inverse of the shaper function to give the color in the working color space
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float3 finalColor = ShaperToLinear(lutColor, shaperType, PassSrg::m_shaperBias, PassSrg::m_shaperScale);
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OUT.m_color.rgb = finalColor;
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OUT.m_color.a = 1.0;
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return OUT;
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}
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