You cannot select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
34 lines
1003 B
C++
34 lines
1003 B
C++
/*
|
|
* Copyright (c) Contributors to the Open 3D Engine Project.
|
|
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
|
*
|
|
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
|
*
|
|
*/
|
|
|
|
#ifndef SCRIPT_DEBUG_AGENT_BUS_H
|
|
#define SCRIPT_DEBUG_AGENT_BUS_H
|
|
|
|
#include <AzCore/EBus/EBus.h>
|
|
#include <AzCore/Script/ScriptContextDebug.h>
|
|
|
|
namespace AzFramework
|
|
{
|
|
/*
|
|
* The script debug agent, if available, will listen on this bus.
|
|
*/
|
|
class ScriptDebugAgentEvents
|
|
: public AZ::EBusTraits
|
|
{
|
|
public:
|
|
virtual ~ScriptDebugAgentEvents() {}
|
|
|
|
virtual void RegisterContext(AZ::ScriptContext* sc, const char* name) = 0; // Tells the agent that a new script context is available for debugging.
|
|
virtual void UnregisterContext(AZ::ScriptContext* sc) = 0; // Remove a script context from the agent's list.
|
|
};
|
|
typedef AZ::EBus<ScriptDebugAgentEvents> ScriptDebugAgentBus;
|
|
} // namespace HExFramework
|
|
|
|
#endif
|
|
#pragma once
|