0678dec64e
* [ATOM-15618] Shader Build Pipeline: Add UnitTest To Validate Shader Compiler Argument Processing Introduced With The New Supervariant System - Added new test suite in Gems/Atom/Asset/Shader/Code/Tests/SupervariantCmdArgumentTests.cpp - Refactored and improved the previously existing classes: GlobalBuildOptions, PreprocessorOptions and ShaderCompilerArguments to work well with the new ShaderSourceData::SupervariantInfo. - Moved command line argument processing function out of ShaderCompilerArguments and into its own utility namespace in Atom/RHI.Edit/Utils.h Signed-off-by: garrieta <garrieta@amazon.com>
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "ShaderBuilderTestFixture.h"
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#include <AzCore/Memory/PoolAllocator.h>
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#include <AzCore/Name/NameDictionary.h>
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namespace UnitTest
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{
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void ShaderBuilderTestFixture::SetUp()
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{
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AllocatorsTestFixture::SetUp();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Create();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Create();
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AZ::NameDictionary::Create();
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}
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void ShaderBuilderTestFixture::TearDown()
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{
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AZ::NameDictionary::Destroy();
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AZ::AllocatorInstance<AZ::ThreadPoolAllocator>::Destroy();
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AZ::AllocatorInstance<AZ::PoolAllocator>::Destroy();
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AllocatorsTestFixture::TearDown();
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}
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}
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