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o3de/Code/Tools/SceneAPI/SceneBuilder
Benjamin Jillich 8f35def25b
AssImp skeleton import improvements (#2348)
* Disabled to skip exporting a node in case there are child bones underneath, this broke motion extraction as we skipped the motion extraction node.
* Added several helper methods for getting the local space bind pose transform, finding all bones, getting the first bone for a given node name and a recursive has child bones.
* Unified the cloned get all bone methods.

Signed-off-by: Benjamin Jillich <jillich@amazon.com>
5 years ago
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ImportContexts Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Importers AssImp skeleton import improvements (#2348) 5 years ago
Platform Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
Tests Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
CMakeLists.txt Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
DllMain.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SceneBuilderConfiguration.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SceneImportRequestHandler.cpp {LYN-4996} Asset Processor is not reprocessing STL files after settings are edited/updated (#2095) 5 years ago
SceneImportRequestHandler.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SceneImporter.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SceneImporter.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SceneSystem.cpp Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
SceneSystem.h Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
scenebuilder_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
scenebuilder_shared_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago
scenebuilder_testing_files.cmake Shorten copyright headers by splitting into 2 lines (#2213) 5 years ago