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40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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namespace AZ
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{
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class ReflectContext;
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} // namespace AZ
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namespace WhiteBox
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{
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// How the white box rigid body should be represented in physics.
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enum class WhiteBoxBodyType
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{
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Static,
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Kinematic
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};
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//! Configuration information to use when setting up a WhiteBoxCollider.
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struct WhiteBoxColliderConfiguration
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{
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AZ_CLASS_ALLOCATOR_DECL
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AZ_TYPE_INFO(WhiteBoxColliderConfiguration, "{36DCCE5D-2E26-4FEE-9A17-6B1D401CE46F}")
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static void Reflect(AZ::ReflectContext* context);
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WhiteBoxBodyType m_bodyType = WhiteBoxBodyType::Static; //!< Default the body type to Static.
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};
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} // namespace WhiteBox
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