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o3de/Gems/WhiteBox/Code/Source/Components/WhiteBoxColliderConfigurati...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "WhiteBox_precompiled.h"
#include "WhiteBoxColliderConfiguration.h"
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
namespace WhiteBox
{
AZ_CLASS_ALLOCATOR_IMPL(WhiteBoxColliderConfiguration, AZ::SystemAllocator, 0)
void WhiteBoxColliderConfiguration::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<WhiteBoxColliderConfiguration>()->Version(1)->Field(
"BodyType", &WhiteBoxColliderConfiguration::m_bodyType);
if (AZ::EditContext* editContext = serializeContext->GetEditContext())
{
editContext
->Class<WhiteBoxColliderConfiguration>(
"White Box Collider Configuration", "White Box collider configuration properties")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->DataElement(
AZ::Edit::UIHandlers::ComboBox, &WhiteBoxColliderConfiguration::m_bodyType, "Body Type",
"Set if the White Box Collider will be treated as static or kinematic at runtime.")
->EnumAttribute(WhiteBoxBodyType::Static, "Static")
->EnumAttribute(WhiteBoxBodyType::Kinematic, "Kinematic");
}
}
}
} // namespace WhiteBox