You cannot select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
o3de/Gems/WhiteBox/Code/Source/Components/EditorWhiteBoxColliderCompo...

78 lines
3.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "WhiteBoxColliderConfiguration.h"
#include <AzCore/Component/TransformBus.h>
#include <AzFramework/Physics/Shape.h>
#include <AzFramework/Physics/Common/PhysicsTypes.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <WhiteBox/EditorWhiteBoxColliderBus.h>
#include <WhiteBox/WhiteBoxToolApi.h>
namespace AzPhysics
{
class SceneInterface;
}
namespace WhiteBox
{
//! Generates physics from white box mesh.
class EditorWhiteBoxColliderComponent
: public AzToolsFramework::Components::EditorComponentBase
, private EditorWhiteBoxColliderRequestBus::Handler
, private AZ::TransformNotificationBus::Handler
{
public:
AZ_EDITOR_COMPONENT(
EditorWhiteBoxColliderComponent, "{4EF53472-6ED4-4740-B956-F6AE5B4A4BB1}", EditorComponentBase);
static void Reflect(AZ::ReflectContext* context);
EditorWhiteBoxColliderComponent() = default;
EditorWhiteBoxColliderComponent(const EditorWhiteBoxColliderComponent&) = delete;
EditorWhiteBoxColliderComponent& operator=(const EditorWhiteBoxColliderComponent&) = delete;
private:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
// AZ::Component ...
void Activate() override;
void Deactivate() override;
// EditorComponentBase ...
void BuildGameEntity(AZ::Entity* gameEntity) override;
// TransformBus ...
void OnTransformChanged(const AZ::Transform& local, const AZ::Transform& world) override;
// EditorWhiteBoxColliderRequestBus ...
void CreatePhysics(const WhiteBoxMesh& whiteBox) override;
void DestroyPhysics() override;
void ConvertToPhysicsMesh(const WhiteBoxMesh& whiteBox);
AzPhysics::SceneInterface* m_sceneInterface = nullptr;
AzPhysics::SceneHandle m_editorSceneHandle = AzPhysics::InvalidSceneHandle;
Physics::ColliderConfiguration
m_physicsColliderConfiguration; //!< General physics collider configuration information.
Physics::CookedMeshShapeConfiguration m_meshShapeConfiguration; //!< The physics representation of the mesh.
AzPhysics::SimulatedBodyHandle m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle; //!< Handle to a static rigid body to represent the White Box Mesh at edit time.
WhiteBoxColliderConfiguration
m_whiteBoxColliderConfiguration; //!< White Box specific collider configuration information.
};
} // namespace WhiteBox