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237 lines
9.8 KiB
C++
237 lines
9.8 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include "WhiteBox_precompiled.h"
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#include "EditorWhiteBoxColliderComponent.h"
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#include "EditorWhiteBoxComponent.h"
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#include "WhiteBoxColliderComponent.h"
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzFramework/Physics/PhysicsScene.h>
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#include <AzFramework/Physics/SystemBus.h>
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#include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
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#include <WhiteBox/EditorWhiteBoxComponentBus.h>
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#include <numeric>
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namespace WhiteBox
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{
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void EditorWhiteBoxColliderComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorWhiteBoxColliderComponent, EditorComponentBase>()
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->Version(1)
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->Field("Configuration", &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration)
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->Field("MeshData", &EditorWhiteBoxColliderComponent::m_meshShapeConfiguration)
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->Field("WhiteBoxConfiguration", &EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration);
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext
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->Class<EditorWhiteBoxColliderComponent>(
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"White Box Collider", "Physics collider for White Box Component")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "Shape")
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->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/WhiteBox_collider.svg")
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->Attribute(
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AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/WhiteBox_collider.png")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(
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AZ::Edit::Attributes::HelpPageURL,
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"http://docs.aws.amazon.com/console/lumberyard/whitebox-collider")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(
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AZ::Edit::UIHandlers::Default, &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration,
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"Configuration", "Collider configuration")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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->DataElement(
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AZ::Edit::UIHandlers::Default,
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&EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration,
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"White Box Collider Configuration", "White Box collider configuration properties")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
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}
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}
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}
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void EditorWhiteBoxColliderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("WhiteBoxColliderService", 0x480d5b06));
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}
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void EditorWhiteBoxColliderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
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required.push_back(AZ_CRC("WhiteBoxService", 0x2f2f42b8));
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}
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void EditorWhiteBoxColliderComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorWhiteBoxColliderComponent::Activate()
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{
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AzToolsFramework::Components::EditorComponentBase::Activate();
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EditorWhiteBoxColliderRequestBus::Handler::BusConnect(GetEntityId());
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AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
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// hide collider properties we do not care about for white box
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m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::Offset, false);
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m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::IsTrigger, false);
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m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
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if (m_sceneInterface)
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{
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m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
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}
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// can't use buses here as EditorWhiteBoxComponentBus is addressed using component id. How do get component id?
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if (auto whiteBoxComponent = GetEntity()->FindComponent<WhiteBox::EditorWhiteBoxComponent>())
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{
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if (auto whiteBoxMesh = whiteBoxComponent->GetWhiteBoxMesh())
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{
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CreatePhysics(*whiteBoxMesh);
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}
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}
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}
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void EditorWhiteBoxColliderComponent::Deactivate()
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{
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AZ::TransformNotificationBus::Handler::BusDisconnect();
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EditorWhiteBoxColliderRequestBus::Handler::BusDisconnect();
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AzToolsFramework::Components::EditorComponentBase::Deactivate();
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DestroyPhysics();
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m_sceneInterface = nullptr;
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m_editorSceneHandle = AzPhysics::InvalidSceneHandle;
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}
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void EditorWhiteBoxColliderComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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gameEntity->CreateComponent<WhiteBoxColliderComponent>(
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m_meshShapeConfiguration, m_physicsColliderConfiguration, m_whiteBoxColliderConfiguration);
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}
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void EditorWhiteBoxColliderComponent::OnTransformChanged(
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[[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
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{
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if (m_sceneInterface)
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{
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if (auto* rigidBody = m_sceneInterface->GetSimulatedBodyFromHandle(m_editorSceneHandle, m_rigidBodyHandle))
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{
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rigidBody->SetTransform(world);
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}
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}
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}
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void EditorWhiteBoxColliderComponent::CreatePhysics(const WhiteBoxMesh& whiteBox)
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{
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if (Api::MeshFaceCount(whiteBox) == 0)
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{
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return;
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}
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ConvertToPhysicsMesh(whiteBox);
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AzPhysics::StaticRigidBodyConfiguration bodyConfiguration;
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bodyConfiguration.m_debugName = GetEntity()->GetName().c_str();
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bodyConfiguration.m_entityId = GetEntityId();
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bodyConfiguration.m_orientation = GetTransform()->GetWorldRotationQuaternion();
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bodyConfiguration.m_position = GetTransform()->GetWorldTranslation();
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bodyConfiguration.m_colliderAndShapeData = AzPhysics::ShapeColliderPair(&m_physicsColliderConfiguration, &m_meshShapeConfiguration);
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if (m_sceneInterface)
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{
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m_rigidBodyHandle = m_sceneInterface->AddSimulatedBody(m_editorSceneHandle, &bodyConfiguration);
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}
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}
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void EditorWhiteBoxColliderComponent::DestroyPhysics()
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{
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if (m_sceneInterface)
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{
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m_sceneInterface->RemoveSimulatedBody(m_editorSceneHandle, m_rigidBodyHandle);
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m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
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}
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}
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static bool ConvertToTriangles(
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const WhiteBoxMesh& whiteBox, AZStd::vector<AZ::Vector3>& vertices, AZStd::vector<AZ::u32>& indices)
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{
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const size_t triangleCount = Api::MeshFaceCount(whiteBox);
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if (triangleCount == 0)
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{
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return false;
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}
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const size_t vertexCount = Api::MeshHalfedgeCount(whiteBox);
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vertices.resize(vertexCount);
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indices.resize(triangleCount * 3);
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// fill vertex position array
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size_t index = 0;
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const auto faceHandles = Api::MeshFaceHandles(whiteBox);
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for (const auto faceHandle : faceHandles)
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{
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const auto faceHalfedgeHandles = Api::FaceHalfedgeHandles(whiteBox, faceHandle);
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for (const auto halfEdgeHandle : faceHalfedgeHandles)
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{
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const auto vh = Api::HalfedgeVertexHandleAtTip(whiteBox, halfEdgeHandle);
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vertices[index] = Api::VertexPosition(whiteBox, vh);
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index++;
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}
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}
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// fill index array - this will have to change at some point probably
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std::iota(indices.begin(), indices.end(), 0);
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return true;
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}
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void EditorWhiteBoxColliderComponent::ConvertToPhysicsMesh(const WhiteBoxMesh& whiteBox)
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{
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AZStd::vector<AZ::Vector3> vertices;
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AZStd::vector<AZ::u32> indices;
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// convert white box mesh to vertices
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if (!ConvertToTriangles(whiteBox, vertices, indices))
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{
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// if there are no valid triangles then do not attempt to create a physics mesh
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return;
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}
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if (auto* physicsSystem = AZ::Interface<Physics::System>::Get())
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{
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AZStd::vector<AZ::u8> bytes;
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const bool result = physicsSystem->CookTriangleMeshToMemory(
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vertices.data(), (AZ::u32)vertices.size(), indices.data(), (AZ::u32)indices.size(), bytes);
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AZ_Warning("EditorWhiteBoxColliderComponent", result, "Failed to cook mesh data");
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if (result)
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{
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m_meshShapeConfiguration.SetCookedMeshData(
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bytes.data(), bytes.size(), Physics::CookedMeshShapeConfiguration::MeshType::TriangleMesh);
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}
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}
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else
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{
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AZ_Warning(
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"EditorWhiteBoxColliderComponent", false, "No physics backend enabled - please ensure one is provided");
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}
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}
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} // namespace WhiteBox
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