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o3de/Gems/WhiteBox/Code/Source/Components/EditorWhiteBoxColliderCompo...

237 lines
9.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include "WhiteBox_precompiled.h"
#include "EditorWhiteBoxColliderComponent.h"
#include "EditorWhiteBoxComponent.h"
#include "WhiteBoxColliderComponent.h"
#include <AzCore/Component/TransformBus.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzFramework/Physics/PhysicsScene.h>
#include <AzFramework/Physics/SystemBus.h>
#include <AzFramework/Physics/Configuration/StaticRigidBodyConfiguration.h>
#include <WhiteBox/EditorWhiteBoxComponentBus.h>
#include <numeric>
namespace WhiteBox
{
void EditorWhiteBoxColliderComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorWhiteBoxColliderComponent, EditorComponentBase>()
->Version(1)
->Field("Configuration", &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration)
->Field("MeshData", &EditorWhiteBoxColliderComponent::m_meshShapeConfiguration)
->Field("WhiteBoxConfiguration", &EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration);
if (auto editContext = serializeContext->GetEditContext())
{
editContext
->Class<EditorWhiteBoxColliderComponent>(
"White Box Collider", "Physics collider for White Box Component")
->ClassElement(AZ::Edit::ClassElements::EditorData, "")
->Attribute(AZ::Edit::Attributes::Category, "Shape")
->Attribute(AZ::Edit::Attributes::Icon, "Editor/Icons/Components/WhiteBox_collider.svg")
->Attribute(
AZ::Edit::Attributes::ViewportIcon, "Editor/Icons/Components/Viewport/WhiteBox_collider.png")
->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
->Attribute(
AZ::Edit::Attributes::HelpPageURL,
"http://docs.aws.amazon.com/console/lumberyard/whitebox-collider")
->Attribute(AZ::Edit::Attributes::AutoExpand, true)
->DataElement(
AZ::Edit::UIHandlers::Default, &EditorWhiteBoxColliderComponent::m_physicsColliderConfiguration,
"Configuration", "Collider configuration")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
->DataElement(
AZ::Edit::UIHandlers::Default,
&EditorWhiteBoxColliderComponent::m_whiteBoxColliderConfiguration,
"White Box Collider Configuration", "White Box collider configuration properties")
->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly);
}
}
}
void EditorWhiteBoxColliderComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("WhiteBoxColliderService", 0x480d5b06));
}
void EditorWhiteBoxColliderComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
required.push_back(AZ_CRC("WhiteBoxService", 0x2f2f42b8));
}
void EditorWhiteBoxColliderComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
void EditorWhiteBoxColliderComponent::Activate()
{
AzToolsFramework::Components::EditorComponentBase::Activate();
EditorWhiteBoxColliderRequestBus::Handler::BusConnect(GetEntityId());
AZ::TransformNotificationBus::Handler::BusConnect(GetEntityId());
// hide collider properties we do not care about for white box
m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::Offset, false);
m_physicsColliderConfiguration.SetPropertyVisibility(Physics::ColliderConfiguration::IsTrigger, false);
m_sceneInterface = AZ::Interface<AzPhysics::SceneInterface>::Get();
if (m_sceneInterface)
{
m_editorSceneHandle = m_sceneInterface->GetSceneHandle(AzPhysics::EditorPhysicsSceneName);
}
// can't use buses here as EditorWhiteBoxComponentBus is addressed using component id. How do get component id?
if (auto whiteBoxComponent = GetEntity()->FindComponent<WhiteBox::EditorWhiteBoxComponent>())
{
if (auto whiteBoxMesh = whiteBoxComponent->GetWhiteBoxMesh())
{
CreatePhysics(*whiteBoxMesh);
}
}
}
void EditorWhiteBoxColliderComponent::Deactivate()
{
AZ::TransformNotificationBus::Handler::BusDisconnect();
EditorWhiteBoxColliderRequestBus::Handler::BusDisconnect();
AzToolsFramework::Components::EditorComponentBase::Deactivate();
DestroyPhysics();
m_sceneInterface = nullptr;
m_editorSceneHandle = AzPhysics::InvalidSceneHandle;
}
void EditorWhiteBoxColliderComponent::BuildGameEntity(AZ::Entity* gameEntity)
{
gameEntity->CreateComponent<WhiteBoxColliderComponent>(
m_meshShapeConfiguration, m_physicsColliderConfiguration, m_whiteBoxColliderConfiguration);
}
void EditorWhiteBoxColliderComponent::OnTransformChanged(
[[maybe_unused]] const AZ::Transform& local, const AZ::Transform& world)
{
if (m_sceneInterface)
{
if (auto* rigidBody = m_sceneInterface->GetSimulatedBodyFromHandle(m_editorSceneHandle, m_rigidBodyHandle))
{
rigidBody->SetTransform(world);
}
}
}
void EditorWhiteBoxColliderComponent::CreatePhysics(const WhiteBoxMesh& whiteBox)
{
if (Api::MeshFaceCount(whiteBox) == 0)
{
return;
}
ConvertToPhysicsMesh(whiteBox);
AzPhysics::StaticRigidBodyConfiguration bodyConfiguration;
bodyConfiguration.m_debugName = GetEntity()->GetName().c_str();
bodyConfiguration.m_entityId = GetEntityId();
bodyConfiguration.m_orientation = GetTransform()->GetWorldRotationQuaternion();
bodyConfiguration.m_position = GetTransform()->GetWorldTranslation();
bodyConfiguration.m_colliderAndShapeData = AzPhysics::ShapeColliderPair(&m_physicsColliderConfiguration, &m_meshShapeConfiguration);
if (m_sceneInterface)
{
m_rigidBodyHandle = m_sceneInterface->AddSimulatedBody(m_editorSceneHandle, &bodyConfiguration);
}
}
void EditorWhiteBoxColliderComponent::DestroyPhysics()
{
if (m_sceneInterface)
{
m_sceneInterface->RemoveSimulatedBody(m_editorSceneHandle, m_rigidBodyHandle);
m_rigidBodyHandle = AzPhysics::InvalidSimulatedBodyHandle;
}
}
static bool ConvertToTriangles(
const WhiteBoxMesh& whiteBox, AZStd::vector<AZ::Vector3>& vertices, AZStd::vector<AZ::u32>& indices)
{
const size_t triangleCount = Api::MeshFaceCount(whiteBox);
if (triangleCount == 0)
{
return false;
}
const size_t vertexCount = Api::MeshHalfedgeCount(whiteBox);
vertices.resize(vertexCount);
indices.resize(triangleCount * 3);
// fill vertex position array
size_t index = 0;
const auto faceHandles = Api::MeshFaceHandles(whiteBox);
for (const auto faceHandle : faceHandles)
{
const auto faceHalfedgeHandles = Api::FaceHalfedgeHandles(whiteBox, faceHandle);
for (const auto halfEdgeHandle : faceHalfedgeHandles)
{
const auto vh = Api::HalfedgeVertexHandleAtTip(whiteBox, halfEdgeHandle);
vertices[index] = Api::VertexPosition(whiteBox, vh);
index++;
}
}
// fill index array - this will have to change at some point probably
std::iota(indices.begin(), indices.end(), 0);
return true;
}
void EditorWhiteBoxColliderComponent::ConvertToPhysicsMesh(const WhiteBoxMesh& whiteBox)
{
AZStd::vector<AZ::Vector3> vertices;
AZStd::vector<AZ::u32> indices;
// convert white box mesh to vertices
if (!ConvertToTriangles(whiteBox, vertices, indices))
{
// if there are no valid triangles then do not attempt to create a physics mesh
return;
}
if (auto* physicsSystem = AZ::Interface<Physics::System>::Get())
{
AZStd::vector<AZ::u8> bytes;
const bool result = physicsSystem->CookTriangleMeshToMemory(
vertices.data(), (AZ::u32)vertices.size(), indices.data(), (AZ::u32)indices.size(), bytes);
AZ_Warning("EditorWhiteBoxColliderComponent", result, "Failed to cook mesh data");
if (result)
{
m_meshShapeConfiguration.SetCookedMeshData(
bytes.data(), bytes.size(), Physics::CookedMeshShapeConfiguration::MeshType::TriangleMesh);
}
}
else
{
AZ_Warning(
"EditorWhiteBoxColliderComponent", false, "No physics backend enabled - please ensure one is provided");
}
}
} // namespace WhiteBox