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78 lines
3.3 KiB
C++
78 lines
3.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <PhysXCharacters/Components/EditorCharacterGameplayComponent.h>
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#include <AzCore/Serialization/EditContext.h>
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namespace PhysX
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{
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void EditorCharacterGameplayComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("PhysXCharacterGameplayService", 0xfacd7876));
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}
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void EditorCharacterGameplayComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("PhysXCharacterGameplayService", 0xfacd7876));
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorCharacterGameplayComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("PhysXCharacterControllerService", 0x428de4fa));
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}
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void EditorCharacterGameplayComponent::GetDependentServices([[maybe_unused]] AZ::ComponentDescriptor::DependencyArrayType& dependent)
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{
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}
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void EditorCharacterGameplayComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorCharacterGameplayComponent, EditorComponentBase>()
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->Version(1)
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->Field("GameplayConfig", &EditorCharacterGameplayComponent::m_gameplayConfig)
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;
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if (auto editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorCharacterGameplayComponent>(
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"PhysX Character Gameplay", "PhysX Character Gameplay")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::Icon, "Icons/Components/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::ViewportIcon, "Icons/Components/PhysXCharacter.svg")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorCharacterGameplayComponent::m_gameplayConfig,
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"Gameplay Configuration", "Gameplay Configuration")
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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;
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}
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}
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}
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void EditorCharacterGameplayComponent::Activate()
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{
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}
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void EditorCharacterGameplayComponent::Deactivate()
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{
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}
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// EditorComponentBase
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void EditorCharacterGameplayComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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gameEntity->CreateComponent<CharacterGameplayComponent>(m_gameplayConfig);
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}
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} // namespace PhysX
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