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o3de/Gems/PhysX/Code/Source/PhysXCharacters/Components/EditorCharacterControllerCo...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <AzFramework/Physics/ShapeConfiguration.h>
#include <AzFramework/Physics/Common/PhysicsEvents.h>
#include <PhysXCharacters/API/CharacterController.h>
namespace PhysX
{
class CharacterControllerConfiguration;
/// Proxy container for only displaying a specific shape configuration depending on the shapeType selected.
struct EditorCharacterControllerProxyShapeConfig
{
AZ_CLASS_ALLOCATOR(EditorCharacterControllerProxyShapeConfig, AZ::SystemAllocator, 0);
AZ_RTTI(EditorCharacterControllerProxyShapeConfig, "{0A9F0213-E281-4424-97C5-BAD2D318F496}");
static void Reflect(AZ::ReflectContext* context);
EditorCharacterControllerProxyShapeConfig() = default;
EditorCharacterControllerProxyShapeConfig(const Physics::ShapeConfiguration& shapeConfiguration);
virtual ~EditorCharacterControllerProxyShapeConfig() = default;
Physics::ShapeType m_shapeType = Physics::ShapeType::Capsule;
Physics::CapsuleShapeConfiguration m_capsule;
Physics::BoxShapeConfiguration m_box;
bool IsBoxConfig() const;
bool IsCapsuleConfig() const;
virtual const Physics::ShapeConfiguration& GetCurrent() const;
};
/// Editor component that allows a PhysX character controller to be edited.
class EditorCharacterControllerComponent
: public AzToolsFramework::Components::EditorComponentBase
, protected AzFramework::EntityDebugDisplayEventBus::Handler
, protected AzToolsFramework::EntitySelectionEvents::Bus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorCharacterControllerComponent, "{F361E19D-34C7-4E70-BF1B-909F48305702}",
AzToolsFramework::Components::EditorComponentBase);
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("PhysicsWorldBodyService", 0x944da0cc));
provided.push_back(AZ_CRC("PhysXCharacterControllerService", 0x428de4fa));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC("PhysXCharacterControllerService", 0x428de4fa));
incompatible.push_back(AZ_CRC("LegacyCryPhysicsService", 0xbb370351));
incompatible.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
}
static void GetDependentServices(AZ::ComponentDescriptor::DependencyArrayType& dependent)
{
// 'PhysXColliderService' is not actually used here, it is set as dependency to not have
// StaticRigidBodyComponent (PhysX gem) created when this component is attached to editor entity
dependent.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
}
EditorCharacterControllerComponent();
const CharacterControllerConfiguration& GetCharacterConfiguration() const
{
return m_configuration;
}
const EditorCharacterControllerProxyShapeConfig& GetShapeConfiguration() const
{
return m_proxyShapeConfiguration;
}
protected:
// AZ::Component
void Activate() override;
void Deactivate() override;
// AzToolsFramework::EntitySelectionEvents
void OnSelected() override;
void OnDeselected() override;
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
// EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
// Editor change notification
AZ::u32 OnControllerConfigChanged();
AZ::u32 OnShapeConfigChanged();
private:
CharacterControllerConfiguration m_configuration;
EditorCharacterControllerProxyShapeConfig m_proxyShapeConfiguration;
AZStd::vector<AZ::Vector3> m_vertexBuffer;
AZStd::vector<AZ::u32> m_indexBuffer;
AZStd::vector<AZ::Vector3> m_lineBuffer;
AzPhysics::SystemEvents::OnConfigurationChangedEvent::Handler m_physXConfigChangedHandler;
};
} // namespace PhysX