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287 lines
12 KiB
C++
287 lines
12 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#include <PhysX_precompiled.h>
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#include <AzCore/Component/TransformBus.h>
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#include <AzCore/Math/IntersectSegment.h>
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#include <AzCore/Serialization/EditContext.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzToolsFramework/ViewportSelection/EditorSelectionUtil.h>
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#include <Source/EditorBallJointComponent.h>
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#include <Editor/EditorJointComponentMode.h>
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#include <Source/BallJointComponent.h>
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#include <Source/Utils.h>
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namespace PhysX
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{
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void EditorBallJointComponent::Reflect(AZ::ReflectContext* context)
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{
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if (auto* serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
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{
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serializeContext->Class<EditorBallJointComponent, EditorJointComponent>()
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->Version(2)
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->Field("Swing Limit", &EditorBallJointComponent::m_swingLimit)
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->Field("Component Mode", &EditorBallJointComponent::m_componentModeDelegate)
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;
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if (auto* editContext = serializeContext->GetEditContext())
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{
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editContext->Class<EditorBallJointComponent>(
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"PhysX Ball Joint", "The ball joint supports a cone limiting the maximum rotation around the y and z axes.")
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->ClassElement(AZ::Edit::ClassElements::EditorData, "")
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->Attribute(AZ::Edit::Attributes::Category, "PhysX")
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->Attribute(AZ::Edit::Attributes::AppearsInAddComponentMenu, AZ_CRC("Game", 0x232b318c))
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->Attribute(AZ::Edit::Attributes::AutoExpand, true)
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->DataElement(0, &EditorBallJointComponent::m_swingLimit, "Swing Limit", "Limitations for the swing (Y and Z axis) about joint")
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->DataElement(AZ::Edit::UIHandlers::Default, &EditorBallJointComponent::m_componentModeDelegate, "Component Mode", "Ball Joint Component Mode")
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->Attribute(AZ::Edit::Attributes::Visibility, AZ::Edit::PropertyVisibility::ShowChildrenOnly)
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;
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}
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}
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}
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void EditorBallJointComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("PhysXJointService", 0x0d2f906f));
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}
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void EditorBallJointComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
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required.push_back(AZ_CRC("PhysXColliderService", 0x4ff43f7c));
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required.push_back(AZ_CRC("PhysXRigidBodyService", 0x1d4c64a8));
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}
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void EditorBallJointComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
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}
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void EditorBallJointComponent::Activate()
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{
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EditorJointComponent::Activate();
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const AZ::EntityId entityId = GetEntityId();
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusConnect(entityId);
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AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusConnect(entityId);
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler* selection = this;
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m_componentModeDelegate.ConnectWithSingleComponentMode <
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EditorBallJointComponent, EditorBallJointComponentMode>(
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AZ::EntityComponentIdPair(entityId, GetId()), selection);
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PhysX::EditorJointRequestBus::Handler::BusConnect(AZ::EntityComponentIdPair(entityId, GetId()));
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}
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void EditorBallJointComponent::Deactivate()
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{
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PhysX::EditorJointRequestBus::Handler::BusDisconnect();
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m_componentModeDelegate.Disconnect();
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AzToolsFramework::EditorComponentSelectionNotificationsBus::Handler::BusDisconnect();
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AzToolsFramework::EditorComponentSelectionRequestsBus::Handler::BusDisconnect();
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EditorJointComponent::Deactivate();
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}
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void EditorBallJointComponent::BuildGameEntity(AZ::Entity* gameEntity)
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{
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m_config.m_followerEntity = GetEntityId(); // joint is always in the same entity as the follower body.
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gameEntity->CreateComponent<BallJointComponent>(
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m_config.ToGameTimeConfig(),
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m_swingLimit.ToGameTimeConfig());
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}
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float EditorBallJointComponent::GetLinearValue(const AZStd::string& parameterName)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
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{
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return m_config.m_forceMax;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
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{
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return m_config.m_torqueMax;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
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{
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return m_swingLimit.m_standardLimitConfig.m_tolerance;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
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{
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return m_swingLimit.m_standardLimitConfig.m_damping;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
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{
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return m_swingLimit.m_standardLimitConfig.m_stiffness;
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}
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return 0.0f;
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}
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AngleLimitsFloatPair EditorBallJointComponent::GetLinearValuePair(const AZStd::string& parameterName)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterSwingLimit)
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{
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return AngleLimitsFloatPair(m_swingLimit.m_limitY, m_swingLimit.m_limitZ);
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}
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return AngleLimitsFloatPair();
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}
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bool EditorBallJointComponent::IsParameterUsed(const AZStd::string& parameterName)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce
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|| parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque
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)
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{
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return m_config.m_breakable;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
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{
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return !m_swingLimit.m_standardLimitConfig.m_isSoftLimit;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
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{
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return m_swingLimit.m_standardLimitConfig.m_isSoftLimit;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
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{
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return m_swingLimit.m_standardLimitConfig.m_isSoftLimit;
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}
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return true; // Sub-component mode always enabled unless disabled explicitly.
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}
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void EditorBallJointComponent::SetLinearValue(const AZStd::string& parameterName, float value)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxForce)
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{
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m_config.m_forceMax = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterMaxTorque)
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{
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m_config.m_torqueMax = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterTolerance)
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{
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m_swingLimit.m_standardLimitConfig.m_tolerance = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterDamping)
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{
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m_swingLimit.m_standardLimitConfig.m_damping = value;
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterStiffness)
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{
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m_swingLimit.m_standardLimitConfig.m_stiffness = value;
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}
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}
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void EditorBallJointComponent::SetLinearValuePair(const AZStd::string& parameterName, const AngleLimitsFloatPair& valuePair)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterSwingLimit)
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{
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m_swingLimit.m_limitY = valuePair.first;
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m_swingLimit.m_limitZ = valuePair.second;
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}
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}
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void EditorBallJointComponent::SetBoolValue(const AZStd::string& parameterName, bool value)
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{
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if (parameterName == PhysX::EditorJointComponentMode::s_parameterComponentMode)
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{
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m_swingLimit.m_standardLimitConfig.m_inComponentMode = value;
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m_config.m_inComponentMode = value;
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AzToolsFramework::ToolsApplicationEvents::Bus::Broadcast(
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&AzToolsFramework::ToolsApplicationEvents::InvalidatePropertyDisplay
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, AzToolsFramework::Refresh_EntireTree);
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}
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else if (parameterName == PhysX::EditorJointComponentMode::s_parameterSelectOnSnap)
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{
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m_config.m_selectLeadOnSnap = value;
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}
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}
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void EditorBallJointComponent::DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay)
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{
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EditorJointComponent::DisplayEntityViewport(viewportInfo, debugDisplay);
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if (!m_config.m_displayJointSetup &&
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!m_config.m_inComponentMode)
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{
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return;
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}
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const AZ::EntityId entityId = GetEntityId();
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AZ::Transform worldTransform = PhysX::Utils::GetEntityWorldTransformWithoutScale(entityId);
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AZ::Transform localTransform;
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EditorJointRequestBus::EventResult(localTransform,
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AZ::EntityComponentIdPair(entityId, GetId()),
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&EditorJointRequests::GetTransformValue,
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PhysX::EditorJointComponentMode::s_parameterTransform);
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AZ::u32 stateBefore = debugDisplay.GetState();
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debugDisplay.CullOff();
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debugDisplay.PushMatrix(worldTransform);
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debugDisplay.PushMatrix(localTransform);
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const float xAxisArrowLength = 2.0f;
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const float yzAxisArrowLength = 1.0f;
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debugDisplay.SetColor(AZ::Color(1.0f, 0.0f, 0.0f, 1.0f));
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debugDisplay.DrawArrow(AZ::Vector3(0.0f, 0.0f, 0.0f), AZ::Vector3(xAxisArrowLength, 0.0f, 0.0f));
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AngleLimitsFloatPair yzSwingAngleLimits(m_swingLimit.m_limitY, m_swingLimit.m_limitZ);
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const AZ::u32 numEllipseSamples = 16;
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AZ::Vector3 ellipseSamples[numEllipseSamples];
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float coneHeight = 3.0f;
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// Draw inverted cone if angles are larger than 90 deg.
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if (yzSwingAngleLimits.first > 90.0f || yzSwingAngleLimits.second > 90.0f)
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{
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coneHeight = -3.0f;
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}
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const float coney = tan(AZ::DegToRad(yzSwingAngleLimits.first)) * coneHeight;
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const float conez = tan(AZ::DegToRad(yzSwingAngleLimits.second)) * coneHeight;
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const float step = AZ::Constants::TwoPi / numEllipseSamples;
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for (size_t i = 0; i < numEllipseSamples; ++i)
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{
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const float angleStep = step * i;
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ellipseSamples[i].SetX(coneHeight);
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ellipseSamples[i].SetY(conez * sin(angleStep));
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ellipseSamples[i].SetZ(coney * cos(angleStep));
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}
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debugDisplay.SetColor(AZ::Color(1.0f, 1.0f, 1.0f, 0.7f));
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for (size_t i = 0; i < numEllipseSamples; ++i)
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{
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size_t nextIndex = i + 1;
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if (i == numEllipseSamples - 1)
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{
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nextIndex = 0;
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}
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debugDisplay.DrawTri(AZ::Vector3(0.0f, 0.0f, 0.0f), ellipseSamples[i], ellipseSamples[nextIndex]);
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}
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debugDisplay.PopMatrix();//pop local transform
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debugDisplay.PopMatrix();//pop world transform
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debugDisplay.SetState(stateBefore);
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}
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}
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