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o3de/Gems/NvCloth/Code/Source/Editor/EditorSystemComponent.cpp

54 lines
1.8 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <Editor/EditorSystemComponent.h>
#include <AzToolsFramework/API/ToolsApplicationAPI.h>
#include <Editor/PropertyTypes.h>
namespace NvCloth
{
void EditorSystemComponent::Reflect(AZ::ReflectContext* context)
{
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<EditorSystemComponent, AZ::Component>()
->Version(0);
}
}
void EditorSystemComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC_CE("NvClothEditorService"));
}
void EditorSystemComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NvClothEditorService"));
}
void EditorSystemComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC_CE("NvClothService"));
}
void EditorSystemComponent::Activate()
{
m_propertyHandlers = Editor::RegisterPropertyTypes();
}
void EditorSystemComponent::Deactivate()
{
Editor::UnregisterPropertyTypes(m_propertyHandlers);
}
} // namespace NvCloth