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81 lines
3.0 KiB
C++
81 lines
3.0 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/std/containers/unordered_set.h>
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#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
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#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
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#include <Components/ClothConfiguration.h>
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namespace NvCloth
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{
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class ClothComponentMesh;
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//! Class for in-editor Cloth Component.
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class EditorClothComponent
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: public AzToolsFramework::Components::EditorComponentBase
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, public AZ::Render::MeshComponentNotificationBus::Handler
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{
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public:
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AZ_EDITOR_COMPONENT(EditorClothComponent, "{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase);
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static void Reflect(AZ::ReflectContext* context);
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EditorClothComponent();
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~EditorClothComponent();
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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const MeshNodeList& GetMeshNodeList() const;
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const AZStd::unordered_set<AZStd::string>& GetMeshNodesWithBackstopData() const;
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// EditorComponentBase overrides ...
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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// AZ::Component overrides ...
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void Activate() override;
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void Deactivate() override;
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// AZ::Render::MeshComponentNotificationBus::Handler overrides ...
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void OnModelReady(const AZ::Data::Asset<AZ::RPI::ModelAsset>& modelAsset, const AZ::Data::Instance<AZ::RPI::Model>& model) override;
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void OnModelPreDestroy() override;
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private:
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bool IsSimulatedInEditor() const;
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AZ::u32 OnSimulatedInEditorToggled();
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void OnConfigurationChanged();
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bool ContainsBackstopData(AssetHelper* assetHelper, const AZStd::string& meshNode) const;
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ClothConfiguration m_config;
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AZStd::unique_ptr<ClothComponentMesh> m_clothComponentMesh;
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// List of mesh nodes from the asset that contains cloth data.
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// This list is not serialized, it's compiled when the asset has been received via MeshComponentNotificationBus.
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MeshNodeList m_meshNodeList;
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AZStd::string m_lastKnownMeshNode;
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AZStd::unordered_set<AZStd::string> m_meshNodesWithBackstopData;
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bool m_simulateInEditor = false;
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};
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} // namespace NvCloth
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