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o3de/Gems/NvCloth/Code/Source/Components/EditorClothComponent.h

81 lines
3.0 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/std/containers/unordered_set.h>
#include <AzToolsFramework/ToolsComponents/EditorComponentBase.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
#include <Components/ClothConfiguration.h>
namespace NvCloth
{
class ClothComponentMesh;
//! Class for in-editor Cloth Component.
class EditorClothComponent
: public AzToolsFramework::Components::EditorComponentBase
, public AZ::Render::MeshComponentNotificationBus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorClothComponent, "{2C99B4EF-8A5F-4585-89F9-86D50754DF7E}", AzToolsFramework::Components::EditorComponentBase);
static void Reflect(AZ::ReflectContext* context);
EditorClothComponent();
~EditorClothComponent();
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
const MeshNodeList& GetMeshNodeList() const;
const AZStd::unordered_set<AZStd::string>& GetMeshNodesWithBackstopData() const;
// EditorComponentBase overrides ...
void BuildGameEntity(AZ::Entity* gameEntity) override;
// AZ::Component overrides ...
void Activate() override;
void Deactivate() override;
// AZ::Render::MeshComponentNotificationBus::Handler overrides ...
void OnModelReady(const AZ::Data::Asset<AZ::RPI::ModelAsset>& modelAsset, const AZ::Data::Instance<AZ::RPI::Model>& model) override;
void OnModelPreDestroy() override;
private:
bool IsSimulatedInEditor() const;
AZ::u32 OnSimulatedInEditorToggled();
void OnConfigurationChanged();
bool ContainsBackstopData(AssetHelper* assetHelper, const AZStd::string& meshNode) const;
ClothConfiguration m_config;
AZStd::unique_ptr<ClothComponentMesh> m_clothComponentMesh;
// List of mesh nodes from the asset that contains cloth data.
// This list is not serialized, it's compiled when the asset has been received via MeshComponentNotificationBus.
MeshNodeList m_meshNodeList;
AZStd::string m_lastKnownMeshNode;
AZStd::unordered_set<AZStd::string> m_meshNodesWithBackstopData;
bool m_simulateInEditor = false;
};
} // namespace NvCloth