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o3de/Gems/NvCloth/Code/Source/Components/ClothComponent.h

60 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/Component/Component.h>
#include <AtomLyIntegration/CommonFeatures/Mesh/MeshComponentBus.h>
#include <Components/ClothConfiguration.h>
#include <Components/ClothComponentMesh/ClothComponentMesh.h>
namespace NvCloth
{
//! Class for runtime Cloth Component.
class ClothComponent
: public AZ::Component
, public AZ::Render::MeshComponentNotificationBus::Handler
{
public:
AZ_COMPONENT(ClothComponent, "{AC9B8FA0-A6DA-4377-8219-25BA7E4A22E9}");
static void Reflect(AZ::ReflectContext* context);
ClothComponent() = default;
explicit ClothComponent(const ClothConfiguration& config);
AZ_DISABLE_COPY_MOVE(ClothComponent);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided);
static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required);
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
const ClothComponentMesh* GetClothComponentMesh() const { return m_clothComponentMesh.get(); }
protected:
// AZ::Component overrides ...
void Activate() override;
void Deactivate() override;
// AZ::Render::MeshComponentNotificationBus::Handler overrides ...
void OnModelReady(const AZ::Data::Asset<AZ::RPI::ModelAsset>& modelAsset, const AZ::Data::Instance<AZ::RPI::Model>& model) override;
void OnModelPreDestroy() override;
private:
ClothConfiguration m_config;
AZStd::unique_ptr<ClothComponentMesh> m_clothComponentMesh;
};
} // namespace NvCloth