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o3de/Gems/NvCloth/Code/Source/Components/ClothComponent.cpp

91 lines
2.7 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <ISystem.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <Components/ClothComponent.h>
namespace NvCloth
{
void ClothComponent::Reflect(AZ::ReflectContext* context)
{
ClothConfiguration::Reflect(context);
if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context))
{
serializeContext->Class<ClothComponent, AZ::Component>()
->Version(0)
->Field("ClothConfiguration", &ClothComponent::m_config)
;
}
}
ClothComponent::ClothComponent(const ClothConfiguration& config)
: m_config(config)
{
}
void ClothComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("ClothMeshService", 0x6ffcbca5));
}
void ClothComponent::GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
{
required.push_back(AZ_CRC("MeshService", 0x71d8a455));
required.push_back(AZ_CRC("TransformService", 0x8ee22c50));
}
void ClothComponent::GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
{
incompatible.push_back(AZ_CRC_CE("NonUniformScaleService"));
}
void ClothComponent::Activate()
{
// Cloth components do not run on dedicated servers.
AZ_Assert(gEnv, "Environment not ready");
if (gEnv->IsDedicated())
{
return;
}
AZ::Render::MeshComponentNotificationBus::Handler::BusConnect(GetEntityId());
}
void ClothComponent::Deactivate()
{
AZ::Render::MeshComponentNotificationBus::Handler::BusDisconnect();
m_clothComponentMesh.reset();
}
void ClothComponent::OnModelReady(
const AZ::Data::Asset<AZ::RPI::ModelAsset>& asset,
[[maybe_unused]] const AZ::Data::Instance<AZ::RPI::Model>& model)
{
if (!asset.IsReady())
{
return;
}
m_clothComponentMesh = AZStd::make_unique<ClothComponentMesh>(GetEntityId(), m_config);
}
void ClothComponent::OnModelPreDestroy()
{
m_clothComponentMesh.reset();
}
} // namespace NvCloth