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o3de/Gems/Maestro/Code/Source/Components/SequenceComponent.h

113 lines
5.1 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <IMovieSystem.h>
#include <AzCore/Component/Component.h>
#include <Maestro/Bus/SequenceComponentBus.h>
namespace Maestro
{
namespace AnimSerialize
{
//! Wrapper class for animation system data file. This allows us to use the old Cry
//! serialize for the animation data
class AnimationData
{
public:
virtual ~AnimationData() { }
AZ_CLASS_ALLOCATOR(AnimationData, AZ::SystemAllocator, 0);
AZ_RTTI(AnimationData, "{1CC687A8-9331-4314-A0F9-C75C50C10268}");
AZStd::string m_serializedData;
};
}
class SequenceComponent
: public AZ::Component
, public Maestro::SequenceComponentRequestBus::Handler
{
friend class EditorSequenceComponent;
public:
AZ_COMPONENT(SequenceComponent, "{027CE988-CF48-4589-A73A-73CD8D02F783}");
SequenceComponent();
//////////////////////////////////////////////////////////////////////////
// AZ::Component interface implementation
void Init() override;
void Activate() override;
void Deactivate() override;
//////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
// SequenceComponentRequestBus::Handler Interface
/**
* Set a value for an animated property at the given address on the given entity.
* @param animatedEntityId the entity Id of the entity containing the animatedAddress
* @param animatedAddress identifies the component and property to be set
* @param value the value to set - this must be instance of one of the concrete subclasses of AnimatedValue, corresponding to the type of the property referenced by the animatedAdresss
* @return true if the value was changed.
*/
bool SetAnimatedPropertyValue(const AZ::EntityId& animatedEntityId, const AnimatablePropertyAddress& animatableAddress, const AnimatedValue& value) override;
/**
* Get the current value for a property
* @param returnValue holds the value to get - this must be instance of one of the concrete subclasses of AnimatedValue, corresponding to the type of the property referenced by the animatedAdresss
* @param animatedEntityId the entity Id of the entity containing the animatedAddress
* @param animatedAddress identifies the component and property to be set
*/
void GetAnimatedPropertyValue(AnimatedValue& returnValue, const AZ::EntityId& animatedEntityId, const AnimatablePropertyAddress& animatableAddress) override;
AZ::Uuid GetAnimatedAddressTypeId(const AZ::EntityId& animatedEntityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress) override;
//! Track View will expect some components (those using AZ::Data::AssetBlends as a virtual property) to supply a GetAssetDuration event
//! so Track View can query the duration of an asset (like a motion) without having any knowledge of that that asset is.
void GetAssetDuration(AnimatedValue& returnValue, const AZ::EntityId& animatedEntityId, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId) override;
/////////////////////////////////////////
// Behaviors
void Play() override;
void PlayBetweenTimes(float startTime, float endTime) override;
void Stop() override;
void Pause() override;
void Resume() override;
void SetPlaySpeed(float newSpeed) override;
void JumpToTime(float newTime) override;
void JumpToEnd() override;
void JumpToBeginning() override;
float GetCurrentPlayTime() override;
float GetPlaySpeed() override;
//////////////////////////////////////////////////////////////////////////
protected:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
provided.push_back(AZ_CRC("SequenceService", 0x7cbe5938));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
// Required Reflect function.
static void Reflect(AZ::ReflectContext* context);
private:
// pointer and id of the CryMovie anim sequence responsible for playback/recording
AZStd::intrusive_ptr<IAnimSequence> m_sequence;
// Reflects the entire CryMovie library
static void ReflectCinematicsLib(AZ::ReflectContext* context);
};
} // namespace Maestro