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o3de/Gems/LmbrCentral/Code/Source/Shape/EditorCylinderShapeComponent.h

61 lines
2.2 KiB
C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include "EditorBaseShapeComponent.h"
#include "CylinderShapeComponent.h"
#include <AzFramework/Entity/EntityDebugDisplayBus.h>
#include <LmbrCentral/Shape/CylinderShapeComponentBus.h>
namespace LmbrCentral
{
class EditorCylinderShapeComponent
: public EditorBaseShapeComponent
, private AzFramework::EntityDebugDisplayEventBus::Handler
{
public:
AZ_EDITOR_COMPONENT(EditorCylinderShapeComponent, EditorCylinderShapeComponentTypeId, EditorBaseShapeComponent);
static void Reflect(AZ::ReflectContext* context);
EditorCylinderShapeComponent() = default;
// AZ::Component
void Init() override;
void Activate() override;
void Deactivate() override;
protected:
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
{
EditorBaseShapeComponent::GetProvidedServices(provided);
provided.push_back(AZ_CRC("CylinderShapeService", 0x507c688e));
}
static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
// EditorComponentBase
void BuildGameEntity(AZ::Entity* gameEntity) override;
private:
AZ_DISABLE_COPY_MOVE(EditorCylinderShapeComponent)
// AzFramework::EntityDebugDisplayEventBus
void DisplayEntityViewport(
const AzFramework::ViewportInfo& viewportInfo,
AzFramework::DebugDisplayRequests& debugDisplay) override;
void ConfigurationChanged();
CylinderShape m_cylinderShape; ///< Stores underlying cylinder representation for this component.
};
} // namespace LmbrCentral