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64 lines
2.3 KiB
C++
64 lines
2.3 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include "EditorBaseShapeComponent.h"
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#include "CapsuleShapeComponent.h"
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#include <AzFramework/Entity/EntityDebugDisplayBus.h>
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#include <LmbrCentral/Shape/CapsuleShapeComponentBus.h>
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namespace LmbrCentral
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{
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class EditorCapsuleShapeComponent
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: public EditorBaseShapeComponent
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, private AzFramework::EntityDebugDisplayEventBus::Handler
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{
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public:
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AZ_EDITOR_COMPONENT(EditorCapsuleShapeComponent, EditorCapsuleShapeComponentTypeId, EditorBaseShapeComponent);
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static void Reflect(AZ::ReflectContext* context);
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EditorCapsuleShapeComponent() = default;
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// AZ::Component
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void Init() override;
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void Activate() override;
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void Deactivate() override;
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protected:
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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EditorBaseShapeComponent::GetProvidedServices(provided);
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provided.push_back(AZ_CRC("CapsuleShapeService", 0x9bc1122c));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible);
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// EditorComponentBase
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void BuildGameEntity(AZ::Entity* gameEntity) override;
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private:
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AZ_DISABLE_COPY_MOVE(EditorCapsuleShapeComponent)
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// AzFramework::EntityDebugDisplayEventBus
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void DisplayEntityViewport(
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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AZ::Crc32 ConfigurationChanged();
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void ClampHeight();
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void GenerateVertices();
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CapsuleShape m_capsuleShape; ///< Stores underlying capsule representation for this component.
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ShapeMesh m_capsuleShapeMesh; ///< Buffer to hold index and vertex data for CapsuleShape when drawing.
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};
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} // namespace LmbrCentral
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