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154 lines
7.2 KiB
C++
154 lines
7.2 KiB
C++
/*
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* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
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* its licensors.
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*
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* For complete copyright and license terms please see the LICENSE at the root of this
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* distribution (the "License"). All use of this software is governed by the License,
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* or, if provided, by the license below or the license accompanying this file. Do not
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* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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*
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*/
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#pragma once
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#include <AzCore/Component/Component.h>
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#include <AzCore/Component/TickBus.h>
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#include <AzFramework/Network/NetBindable.h>
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#include <Integration/AnimGraphComponentBus.h>
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#include <Integration/Components/AnimGraphNetSyncTypes.h>
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namespace EMotionFX
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{
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namespace Integration
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{
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namespace Network
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{
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/**
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* \brief Generic solution for synchronizing parameters of Anim Graph component.
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* Synchronization is done over GridMate.
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*
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* Note that this is not the most optimal synchronization but it does
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* work for just about all Anim Graphs.
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*
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* Disclaimer: string parameters are not supported! Because one should not synchronize
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* strings over the network. They ought to be converted to enum/int values beforehand.
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*/
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class AnimGraphNetSyncComponent
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: public AZ::Component
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, public AzFramework::NetBindable
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, public AnimGraphComponentNotificationBus::Handler
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, public AZ::TickBus::Handler
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{
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public:
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AZ_COMPONENT(AnimGraphNetSyncComponent, "{2F9428C1-0F07-4667-B052-40D9BC473AD3}", NetBindable);
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static void Reflect(AZ::ReflectContext* context);
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// AZ::Component interface implementation
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void Activate() override;
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void Deactivate() override;
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static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.push_back(AZ_CRC("EMotionFXAnimGraphNetSyncService", 0x42e6f127));
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}
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static void GetIncompatibleServices(AZ::ComponentDescriptor::DependencyArrayType& incompatible)
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{
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incompatible.push_back(AZ_CRC("EMotionFXAnimGraphNetSyncService", 0x42e6f127));
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}
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static void GetRequiredServices(AZ::ComponentDescriptor::DependencyArrayType& required)
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{
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required.push_back(AZ_CRC("EMotionFXAnimGraphService", 0x9ec3c819));
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required.push_back(AZ_CRC("ReplicaChunkService", 0xf86b88a8));
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}
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protected:
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// NetBindable interface implementation
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GridMate::ReplicaChunkPtr GetNetworkBinding() override;
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void SetNetworkBinding(GridMate::ReplicaChunkPtr chunk) override;
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void UnbindFromNetwork() override;
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// AnimGraphComponentNotificationBus interface implementation
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void OnAnimGraphFloatParameterChanged(EMotionFX::AnimGraphInstance*,
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AZ::u32 parameterIndex,
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float beforeValue,
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float afterValue) override;
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void OnAnimGraphBoolParameterChanged(EMotionFX::AnimGraphInstance*,
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AZ::u32 parameterIndex,
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bool beforeValue,
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bool afterValue) override;
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void OnAnimGraphStringParameterChanged(EMotionFX::AnimGraphInstance*,
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AZ::u32 parameterIndex,
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const char* beforeValue,
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const char* afterValue) override;
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void OnAnimGraphVector2ParameterChanged(EMotionFX::AnimGraphInstance*,
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AZ::u32 parameterIndex,
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const AZ::Vector2& beforeValue,
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const AZ::Vector2& afterValue) override;
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void OnAnimGraphVector3ParameterChanged(EMotionFX::AnimGraphInstance*,
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AZ::u32 parameterIndex,
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const AZ::Vector3& beforeValue,
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const AZ::Vector3& afterValue) override;
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void OnAnimGraphRotationParameterChanged(EMotionFX::AnimGraphInstance*,
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AZ::u32 parameterIndex,
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const AZ::Quaternion& beforeValue,
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const AZ::Quaternion& afterValue) override;
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// TickBus
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void OnTick(float deltaTime, AZ::ScriptTimePoint time) override;
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// AnimGraphComponentNotificationBus
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void OnAnimGraphInstanceCreated(EMotionFX::AnimGraphInstance* instance) override;
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void OnAnimGraphInstanceDestroyed(EMotionFX::AnimGraphInstance* instance) override;
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private:
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class Chunk;
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GridMate::ReplicaChunkPtr m_chunk;
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Chunk* GetChunk() const;
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// DataSet callback, it's a template to avoid duplicating similar callbacks
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template <AZ::u8 Index>
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void OnAnimParameterChanged(const AnimParameter& value, const GridMate::TimeContext& tc);
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// Helper on a client side
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void SetParameterOnClient(const AnimParameter& value, AZ::u8 index);
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// Helper on the server side to avoid duplicating very similar callbacks
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template <AnimParameter::Type AnimParameterType, typename FieldType>
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void SetParameterOnServer(AZ::u8 parameterIndex, const FieldType& newValue);
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/**
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* \brief Optionally turn on or off replicating parameters of an anim graph on the same entity as this component.
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*/
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bool m_syncParameters = true;
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/**
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* \brief Optionally turn on or off replicating active nodes of an anim graph on the same entity as this component.
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*/
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bool m_syncActiveNodes = false;
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/**
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* \brief Optionally turn on or off replicating motion playtime nodes of an anim graph on the same entity as this component.
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*
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* It's off by default because these nodes are very frequently changing and would result in a high network bandwidth use.
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*/
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bool m_syncMotionNodes = false;
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// GridMate DataSet callback on clients
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void OnActiveNodesChanged(const NodeIndexContainer& activeNodes, const GridMate::TimeContext& tc);
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// GridMate DataSet callback on clients
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void OnMotionNodesChanged(const MotionNodePlaytimeContainer& motionNodes, const GridMate::TimeContext& tc);
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// Helper comparison method to avoid sending the same data
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bool IsDifferent(const NodeIndexContainer& oldList, const NodeIndexContainer& newList) const;
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// Helper comparison method to avoid sending the same data
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bool IsDifferent(const MotionNodePlaytimeContainer& oldList, const MotionNodePlaytimeContainer& newList) const;
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EMotionFX::AnimGraphInstance* m_instance = nullptr;
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};
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}
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} // namespace Integration
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} // namespace EMotionFX
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