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o3de/Gems/PhysX/Code/Editor/Source/Configuration/PhysXEditorSettingsRegistry...

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C++

/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates, or
* a third party where indicated.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#pragma once
#include <AzCore/IO/Path/Path.h>
#include <Configuration/PhysXSettingsRegistryManager.h>
namespace PhysX
{
//! Handles loading and saving the settings registry
class PhysXEditorSettingsRegistryManager : public PhysXSettingsRegistryManager
{
public:
PhysXEditorSettingsRegistryManager();
// PhysXSystemSettingsRegistry ...
void SaveSystemConfiguration(const PhysXSystemConfiguration& config, const OnPhysXConfigSaveComplete& saveCallback) const override;
void SaveDefaultSceneConfiguration(const AzPhysics::SceneConfiguration& config, const OnDefaultSceneConfigSaveComplete& saveCallback) const override;
void SaveDebugConfiguration(const Debug::DebugConfiguration& config, const OnPhysXDebugConfigSaveComplete& saveCallback) const override;
private:
AZ::IO::FixedMaxPath m_physXConfigurationFilePath = "Registry/physxsystemconfiguration.setreg";
AZ::IO::FixedMaxPath m_defaultSceneConfigFilePath = "Registry/physxdefaultsceneconfiguration.setreg";
AZ::IO::FixedMaxPath m_debugConfigurationFilePath = "Registry/physxdebugconfiguration.setreg";
bool m_initialized = false;
};
}