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o3de/Gems/EMotionFX/Code/Tests/AnimGraphNetworkingBusTests.cpp
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/*
* All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
* its licensors.
*
* For complete copyright and license terms please see the LICENSE at the root of this
* distribution (the "License"). All use of this software is governed by the License,
* or, if provided, by the license below or the license accompanying this file. Do not
* remove or modify any license notices. This file is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
*
*/
#include <AzFramework/Components/TransformComponent.h>
#include <Include/Integration/AnimGraphNetworkingBus.h>
#include <Integration/Components/ActorComponent.h>
#include <Integration/Components/AnimGraphComponent.h>
#include <Tests/Integration/EntityComponentFixture.h>
namespace EMotionFX
{
class AnimGraphNetworkingBusTests
: public EntityComponentFixture
{
public:
void SetUp() override
{
EntityComponentFixture::SetUp();
m_entity = AZStd::make_unique<AZ::Entity>();
m_entityId = AZ::EntityId(740216387);
m_entity->SetId(m_entityId);
m_entity->CreateComponent<AzFramework::TransformComponent>();
m_entity->CreateComponent<Integration::ActorComponent>();
auto animGraphComponent = m_entity->CreateComponent<Integration::AnimGraphComponent>();
m_entity->Init();
m_entity->Activate();
AnimGraphInstance* animGraphInstance = animGraphComponent->GetAnimGraphInstance();
EXPECT_EQ(animGraphInstance, nullptr) << "Expecting an invalid anim graph instance as no asset has been set.";
}
void TearDown() override
{
m_entity->Deactivate();
EntityComponentFixture::TearDown();
}
AZ::EntityId m_entityId;
AZStd::unique_ptr<AZ::Entity> m_entity;
};
TEST_F(AnimGraphNetworkingBusTests, AnimGraphNetworkingBus_GetActiveStates_Test)
{
NodeIndexContainer result;
EMotionFX::AnimGraphComponentNetworkRequestBus::EventResult(result, m_entityId, &EMotionFX::AnimGraphComponentNetworkRequestBus::Events::GetActiveStates);
}
TEST_F(AnimGraphNetworkingBusTests, AnimGraphNetworkingBus_GetMotionPlaytimes_Test)
{
MotionNodePlaytimeContainer result;
EMotionFX::AnimGraphComponentNetworkRequestBus::EventResult(result, m_entityId, &EMotionFX::AnimGraphComponentNetworkRequestBus::Events::GetMotionPlaytimes);
}
} // end namespace EMotionFX