Files
o3de/Gems/GradientSignal/Code/Include/GradientSignal/ImageAsset.h
T
Steve Pham 38261d0800 Shorten copyright headers by splitting into 2 lines (#2213)
* Updated all copyright headers to split the longer original copyright line into 2 shorter lines

Signed-off-by: Steve Pham <spham@amazon.com>
2021-07-16 15:25:48 -07:00

60 lines
1.9 KiB
C++

/*
* Copyright (c) Contributors to the Open 3D Engine Project.
* For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#pragma once
#include <AzCore/Asset/AssetCommon.h>
#include <AzCore/RTTI/RTTI.h>
#include <AzCore/RTTI/ReflectContext.h>
#include <AzFramework/Asset/GenericAssetHandler.h>
#include <Atom/ImageProcessing/PixelFormats.h>
namespace AZ
{
class Vector3;
}
namespace GradientSignal
{
constexpr const char* s_gradientImageExtension = "gradimage";
/**
* An asset that represents image data used for sampling a gradient signal image
*/
class ImageAsset
: public AZ::Data::AssetData
{
public:
AZ_RTTI(ImageAsset, "{4DE8BBFB-EE42-4A6E-B3DB-17A719AC71F9}", AZ::Data::AssetData);
AZ_CLASS_ALLOCATOR(ImageAsset, AZ::SystemAllocator, 0);
static void Reflect(AZ::ReflectContext* context);
static bool VersionConverter(AZ::SerializeContext& context,
AZ::SerializeContext::DataElementNode& classElement);
AZ::u32 m_imageWidth = 0;
AZ::u32 m_imageHeight = 0;
AZ::u8 m_bytesPerPixel = 0;
ImageProcessingAtom::EPixelFormat m_imageFormat = ImageProcessingAtom::EPixelFormat::ePixelFormat_Unknown;
AZStd::vector<AZ::u8> m_imageData;
};
class ImageAssetHandler
: public AzFramework::GenericAssetHandler<ImageAsset>
{
public:
AZ_CLASS_ALLOCATOR(ImageAssetHandler, AZ::SystemAllocator, 0);
ImageAssetHandler()
: AzFramework::GenericAssetHandler<ImageAsset>("Gradient Image", "Other", s_gradientImageExtension)
{
}
};
float GetValueFromImageAsset(const AZ::Data::Asset<ImageAsset>& imageAsset, const AZ::Vector3& uvw, float tilingX, float tilingY, float defaultValue);
} // namespace GradientSignal